“ You the FNG? I’m Carrlos Crruuz . This person in the console is Rrrrramon Tsu. “ Thump in acknowledgment.
“Had a problem last jump. Warning light stayed red and then went green. Not sure why. I take it you met Bill Frug. How many names did he call you? And you’ve checked in with the bridge and Mr. Squishy.”
“Yes sir. I’m ready to get to work. Just point me to it.”
“Well alright then! That panel there, is the subsystems monitor. All indicators should be green. (points across the room) Let me know if it changes. Ramon! try circuit 22B.”
After spending a couple of hours trying to find the fault, the crew is no closer to finding the issue. “Well, I guess we’ll know what it is when it goes bad. Coffee?”
They take Hamilton to the galley. There, he meets a few more of the crew. Loading is going to finish in 2 hours and at that time you will get under way. Jump will not occur for another day and a half.
They’ve finished loading and off loading. The captain has everyone assemble in the auditorium. There are more than 28 people. Roughly another 15 who are traveling by passenger pod. Their pods will be transferred along the way to their final destination. Most company personnel either being reassigned or in training. The captain remarks that everyone should be learning something to advance themselves. He wants Hamilton to learn about the ship’s power plant and a few other things so he can qualify for assistant chief engineer by the end of the year. He will also have the option to stay on board or transfer to another ship either temporary or indefinitely. The ship is also carrying a couple of military pods. Personnel in cold sleep.
The ship gets underway. All hatches are sealed and all shuttles and cargo carriers depart. It then proceeds to the jump point. Jump is going to be during 1st shift but the Chief wants you there too. They go through check list and get ready for jump. “All lights are green!! Ready for jump!!”
The jump itself is uneventful. You spend a week in jumpspace. Its rather boring really. Only grey on any windows. No one has been outside a ship during jump and survived. Your job, you just monitor the systems and make sure everything is OK. In fact, There does not need to be three engineers per shift. Two or even one would suffice. But, this company is looking to grow and they are trying to give people experience. Hence the extra crew in the travel pod.
During your shift you can just sit at the console and start reading about the ship’s power plant. During one shift, they take you down to a pod. It’s an old army pod with a shooting range in it. “yeah, we’re transporting it. They let us use it as long as we clean it up afterwards. It will be a bummer when we finally have to drop it off. Its supposed to be for training while in transit. But the last few troops we’ve transported have been “popsicles”. So we’re the only ones using it lately. “
They are all impressed with your skill. Consequently, in the event of a hostile boarding action, you get to defend the engineering section. The cargo master and security chief shows you around. His name is Jef Cohen. At the access intervals is a small compartment on each side of the wall. It unlatches a mechanism. It allows a portion of the roof to swing down like a garage door. Except these are reinforced and have firing ports in them. These sections are reinforced and will take quite a bit of damage before being destroyed. The purser also talks about adding Hamilton to shipboard defense personnel.
Hamilton is on duty when the alert goes off. Exit from jump in approximately 2 hours.
“just letting you know. we will be exiting jump in 2 hours.”
“Thank you Mr. Leeds.”
Two minutes later over the PA system,
“All hands all hands. Prepare to exit jump in two hours. All cargo teams on duty in one hour. We will be entering the Dimomn system. All crew members are to stay aboard ship. Do NOT break seal on any hatches.”
FYI, I will be using the official Traveller wiki for most things. Variations for my game will appear in a separate library portion for this blog.
You hear a flurry of activity.
“M drive ready and standing by.”
“Cargo teams ready and standing by.”
And then, BUMP!! You are in normal space and the M drives kick in.
Time to shut down the J drive and do maintenance until the next jump.
You are off duty in 30 minutes.
Arrived in Dinomn system 177-1105 June 26, 1105 year of the Imperium. June 26, 5628 Earth date.
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