Monday, September 10, 2018

Risek

Arrive Risek   048-1106 Imperial  February 17, 5629 Earth date. 

Risek has a population between 10,000 and 10 million sophonts, lacking the industrial base to be completely self-supporting. It is a member of Third Imperium in the Rhylanor Subsector of Spinward Marches Sector and in the Domain of DenebRisek, as a member world of the Third Imperium, holds the estate of an Imperial knight, a member of the Imperial Nobility charged with overseeing the world. This world has a nearby Imperial Naval Base, capable of handling warships.

Risek Binary Star System
Star NameHierarchyColorClassificationNotes
Risek PrimaryPrimaryRedM2 V
Risek CompanionSecondaryRedM3 V

Risek System
Rhylanor/Spinward Marches 2712
PositionDistanceNameUWP
Primary'Orb''M2 V'
10.4 AURisekA325579-A
25 AURissonaGas Giant
1<7  Shepard Moons'
220  Rison'

The Risek system is characterized by its ancient, binary star system. The main central star, Orb, is a small red star orbited by a red dwarf, Ball. System age is roughly 7.5 billion years







Arrive Risek   048-1106 Imperial  February 17, 5629 Earth date. 

Risek has a population between 10,000 and 10 million sophonts, lacking the industrial base to be completely self-supporting. It is a member of Third Imperium in the Rhylanor Subsector of Spinward Marches Sector and in the Domain of DenebRisek, as a member world of the Third Imperium, holds the estate of an Imperial knight, a member of the Imperial Nobility charged with overseeing the world. This world has a nearby Imperial Naval Base, capable of handling warships.

Risek Binary Star System
Star NameHierarchyColorClassificationNotes
Risek PrimaryPrimaryRedM2 V
Risek CompanionSecondaryRedM3 V

Risek System
Rhylanor/Spinward Marches 2712
PositionDistanceNameUWP
Primary'Orb''M2 V'
10.4 AURisekA325579-A
25 AURissonaGas Giant
1<7  Shepard Moons'
220  Rison'

The Risek system is characterized by its ancient, binary star system. The main central star, Orb, is a small red star orbited by a red dwarf, Ball. System age is roughly 7.5 billion years




The small population of this world largely live in orbital space arcologies, each of which maintains it own system of government and is in "coopitition" with the others.
There are a total of 5 large arcologies:
  • Risek-Central,
  • Spinward-1,
  • Spinward-2,
  • Trailing and
  • Alexandria.
Each system maintains a downport of various sizes and abilities on the planet itself, and is associated with a handful of "shallow" arcologies. The orbital arcologies maintain an effective defensive capability in and of themselves, and typically have 2-4 lightly armed SDCs for "emergencies". The SDC armament is closely monitored by the Naval authorities.
Economically, the planet has been mined extensively for lead and other heavy metal deposits in deep mines. Many of the ancient, shallower mines have been consolidated into underground arcologies. These "shallow" arcologies have living quarters with augmented gravity areas, though the reliability, and the settings, of the systems vary.
The main wealth of the system comes from its location. There is a large amount of Jump-1 traffic through Risek, and each orbital arcology competes to grab and hold as much of the trade associated with that traffic as it can. The laws, cultures, subcultures, local politics and random events make this port a dynamic and confusing experience.

In the "shallow" arcologies, agoraphobia has been a common mental illness in some sections. The surface is rarely visited by the citizenry, excepting organized youth groups and individualists. Those people raised on the planet have a love-hate relationship with the orbital arcologies. While fascinated by the idea of going into orbit, most will not accept a ride up, preferring to remain "inside".
The orbital citizenry typically considers itself cosmopolitan, having frequent contact with visitors passing through the system. However, there is an expectation of "loyalty". If a merchant enters the system and does business at Risek-Central, that fact will be noted. It will also not be taken lightly, if the merchant decides to dock at Alexandria the next trip in. 

This is going to be another instance where almost all the containers will be off loaded Hamilton will be on the same team as last time working nearly around the clock. 

Like the last time, Hamilton will be with first shift. Aldo Fazio, Lucious Worosun, & Kutli Plains. The reality is, everyone will be working around the clock. Hamilton's team has the starboard, aft section. Aldo and Lucious will be outside. Hamilton and Kutli and a work bot will be inside. Mr. Cohen will be running the show from the upper gantry. 

They will guide them to the haulers. One thing you notice that you didn’t before, the two pilots who were not on duty,(Claudia Kinver and Branwen Falls)  are in the Vanday’s two haulers, swapping out the cargo containers. They grab the new ones and hold them, while the ones leaving are guided out to the system haulers. There are lines of haulers waiting to off load and reload. Easily several dozen of them in close proximity to the Vanday. Captain Tuluthka is overseeing the transfer personally with Mr. Glick and Mr. Cohen. First mate, Anja is acting as a mini Air Traffic control with all the haulers coming and going. 

This is an EXTREMELY BUSY system. As you can see from the info, no one actually lives on the planet. It’s all in space habitats. So there is a LOT of traffic all over the place. 

There are also a number of tractors nearby, they haul a number of containers…
Ten hours on then rest for four and then another 11 hours. Everyone is tired. The chief is doing the jump checklist. The other engineers are getting things ready or helping the loading teams. There have been no mishaps. 
The Chief says,"Hamilton, you can doze for two hours before jump. The I'll handle the jump. In as much as you are an engineer, you also have basic repair skills. There’s a bad coupler on one container that you need to fix first." 
 15:  1
  16:  6
  17:  4
Sucess!!

ZZZZ and JUMP!! 

The Traveller game in all forms is owned by Far Future Enterprises. Copyright © 1977 – 2017 . Anything mentioned here is for the use of my players in my game setting. 

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