Thursday, January 12, 2017

The Galaxina.



Captain Garson takes you all around the Galaxina before hand. As part of this, you have to walk around and crawl into various parts of the ship to inspect things. Covers are unscrewed and the contents inspected. 

Galaxina. Girl Class Merchant. 400 tons
Jump 3
Crew 7 (two minimum) 



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Starting from the top left. This is a mixed use room. It’s the ship’s laundry but it also has a weight machine and some free weights in it. As well as eight lockers. So, a lot of the crew will work out while they do their laundry. Moving counter clockwise, two person stateroom. This is usually the engineer’s stateroom. Up to you how you want to do that. Next room is my room. Er, the captain’s - pilot’s stateroom. 

Next is the bridge. Again, counter clockwise Communications- sensor station; Co-pilot-navigator’s station; pilot’s station. and behind him is the engineer-fire control station. There are four hard points on this ship. But only two systems installed. There is a missile-laser turret on top and a forward laser gun on the bow. It is fixed in a forward firing position as it is not in a turret. The pilot can slave the laser to his controls. OH! yeah. like many starships, the controls are dynamic. You can arrange them the way you like. For instance, if you like atmospheric readouts on your left, you can set the computer to do that. 

OK, after the fire control-engineering station is the weapons locker. There’s a couple of hand guns and a couple of shot guns in there. Oh, and the iris valve in the floor, that takes you below to the lifeboat station. We’ll get there soon enough. 

Next is the co-pilot-navigator’s room. 

after that, the next stateroom is a double. This is where the cargo crew sleeps. One of them usually will also be able to man the turret up top. Olga can do it in a pinch. But you may want to find someone who is better at it. 

Next is the sick bay. Yeah, Olga is much better here. She is a qualified paramedic and can operate the autodoc. There is also a hospital bed, which you can move around the ship. Hey, feldercarb happens. There is a desk with a computer access station and medical supplies. 

After that is the boarding airlock. This is what we use when passengers come on board or we are using an umbilical to dock with a station. The cargo doors are clamshell; half up, half down. We’ll get to that. Attached to the airlock is the quarterdeck station. This is where the cargo master controls all the hatches and such. After that is the stairs going up. 

Ah, the other hatches. The empty circle is up only. The next one heading toward the bridge is both up and down. Up takes you to the turret. Down, goes to the lifeboats. 


OOC btw as  you can see, there is dead space behind the crew cabins. these hold fresh water tanks as well as wiring and piping and all that sort of thing. 

As you get the tour “Overall, you can carry roughly 16 of the standard large shipping containers and any variety of the smaller ones. It depends on how you arrange them in the cargo deck. Olga has been my cargo master for the past five years. She knows how to optimize the hold for what you are shipping.

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This is the main deck looking from front to back. 

“Ah, this is the part I bet you (points at Hamilton) have been waiting for.



This time we’ll go clockwise. Starting from the top. This ship as fuel scoops as well as refining equipment. Yes, it is much easier and faster to just buy your fuel. But, out on the frontier, you can’t always do that. So, she is equipped for fuel skimming. The machinery pumps the refined fuel into the fuel tanks below. 

Next is the low berth room. There are three cold sleep containers. Hey, its a cheap and easy way to travel. Next is the life support room. Oxygen scrubbers and water recycler. In a pinch you can take some fuel for the water system. (what they use for fuel is basically Heavy Water) Across from the low berth room is a bathroom. After cold sleep, you’re gonna want to go. Next to that is a locker-storage room for stuff for whomever is in cold sleep. You can also see another toilet next to the cold sleep toilet. This is the engineering toilet. Yes, they have their own head. Too much of a hassle to go back to your stateroom if you need to whiz. The round white circle, that is a hatch going up.  You’’ probably notice, that, if the cargo hold is full, the only way to get in and out of engineering is through that hatch. Actually, there is another access in the floor. But that is a bitch and a half to use. 

Next is part of the life support system. Its the water recycling system. Yeah. Make sure you keep this in tip top shape. 


Next is tool storage. Then the starboard Maneuver drive and then the power plant- jump drive.  After that is the port M drive. You can see a smaller power plant next to the main one. That is the auxiliary power generator.  If something should happen, that one will kick in. Though it can only do so much. Maybe 80% of M drive and power some systems. But that’s it. It’s not designed to do more than that. the controls for both the auxiliary and main power are towards the bottom of the picture. The control stations on top are for Jump drive (on left) and M drive ( on right) 

Hard to tell but there is a desk with a swing away console for entering “paperwork” as well as access to other systems. As well as a small fridge and coffee maker. More tool storage and such. 

The next room is the aft air lock This one is what we are most likely to use for EVA activity. 

Next to that is the parts room. Parts, raw materials for the parts printer. Machining equipment lathe  and such. Whatever you need to fabricate parts should the need arise.

Adjacent to that is another storage room. This room is mostly food storage. Frozen food, refrigerated food, dry food goods. Also stuff like chairs, TP, and such. Cheaper to have them on hand then to use fuel and power than to “print them” with the 3D printer. 

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To the left is a long corridor. This actually runs along the bottom of the ship. The front hatch goes up to the bridge and down to the front lifeboat. The next hatch goes up to the hallway and eventually up to the turret. The side passageways lead to the port and starboard lifeboats.  The passage continues the length of the ship and ends in engineering.  Additionally, there are various access points for avionics, computer, fuel tanks etc along the way. This is also a secondary way into engineering but its a long, dark passage and not as tall as a normal passage. There are also conduits in the ceiling so you can bonk your head. 

To the right you see a big empty square. This section I haven’t fully drawn in yet. This big square room is actually in front of the crew lounge. This is the weapons turret access and missile storage. You can't access it directly from the lounge. You have to go up the hatch in the hallway downstairs. If you look in the first picture, there are two hatches, One goes up and down. Up goes to the turret, down, to the service corridor. The second one goes up only into the crew lounge.  While missiles are more effective with dealing with hostiles, they are expensive. “Only have 4 of them on board right now. These suckers are expensive. Cheaper to just use lasers and drive a hostile off rather then outright destroy them.” 

This is the upper deck. The first half is the crew lounge and galley. Next is the passenger lounge and galley. Then the passenger staterooms. At the end is an engineering station with access  to the engine room. This is important in that, when the carl hold is full, this is the primary way to get in and out of the engine room.



You'll notice a single crew cabin. This is for the ship's steward. In as much as they have to look after the passengers he or she should be near by.






This small room at the back is the Engineering monitor room. Think of it as auxiliary engineering. The iris hatch on the right leads down into main engineering.



Starting from top right going counter clockwise. Engineering crew stateroom, Captain’s stateroom. Bridge. Communications-scanner, co-pilot navigator, pilot, engineer-forward laser. co-pilot-navigator stateroom. Cargo handling team stateroom. 



top right counter clockwise. weight room- laundry. other half of engineering team stateroom, other half of cargo team stateroom. sick bay, air lock, stair up to second deck. hatches, first hatch up to weapons turret and down to life boat bay, second hatch, up to crew lounge. 

The corridor goes under the stairs into the cargo bay. 

starboard side engineering bay



Clockwise from top left. fuel scoop purifier, cold sleep bay 3 pods. Life support air system, Water recycler purifier. Tools cabinets. starboard maneuver thruster, main power plant. Engineering controls. Left jump drive, right M drive. Above that is hatch to upper engineering room, Fire extinguisher and fire fighting equipment-air tanks and face masks etc. and Engineering bathroom. Above that is bath and shower for cold sleep passengers and locker room for cold sleep passengers. And I realized, there should be a hatch there on the left going into the cargo bay. 

Port side engineering




Top left clockwise, Powerplant jump drive. Port M drive thruster. aft air lock, Spare parts and machining room, Storage room- freezer, dry goods, chairs etc. The console is for the power plant. To the left of that is the auxiliary power plant. You can see a couple of tool cabinets and in the corner, a coffee pot-freezer-microwave set up. Desk with computer access for paperwork etc. Common parts storage. 

And, there should be a hatch in here too for access to the cargo bay. Ooops. 

As you tour the ship Captain Garson takes you aside and says, “This ship has a little something extra.” He shows you an access panel under the power plant console. “This is a military grade flare mine. Ordinarily, it functions as a flare to throw off missiles. But if you stick something in it, it becomes a mine. So, if you drop it behind you and say, a missile doesn’t hit you, a ship pursuing you may hit it and kaboom!! I got it from outside the empire so the legality of it is questionable in imperial space. But, I’d rather have had to deal with that then being blown to bits. Know what I mean? I’ll leave it on board unless you want to get rid of it. Its kind of a last ditch weapon and there are only three modules on board. The parts printer can’t make them as its a bit too much for it to handle and it can’t make the explosive components.” 

Upper deck forward


                       Weapons turret room is here. 




The stateroom belongs to the steward. He is in charge of the passengers. This is where the crew’s meals are prepared and eaten. The hatchway opens into the passenger area. 

Upper deck




This is the passenger section. You can see the gangway down to the lower deck. This also has the passenger galley and dinning as well as entertainment. Its not uncommon for the steward to make a large enough meal for both the crew and passengers. 

oops, didn’t fit straight on the scanner. 

Upper deck


rest of the passenger rooms and secondary engineering station. Hatch goes down to main engineering. This is somewhat of an auxiliary control and engineering station. 

There are eight passenger rooms in total. Two of them function as doubles. the beds in one can be combined if needed. Passengers can enjoy entertainment in the lounge or access the ship’s computer for entertainment in their cabin. The walls have programable art and decor and can also function as a large entertainment screen. They can also project a “window” so the passengers and “look out” 



rest of the passenger rooms and secondary engineering station. Hatch goes down to main engineering. This is somewhat of an auxiliary control and engineering station. 

There are eight passenger rooms in total. Two of them function as doubles. the beds in one can be combined if needed. Passengers can enjoy entertainment in the lounge or access the ship’s computer for entertainment in their cabin. The walls have programable art and decor and can also function as a large entertainment screen. They can also project a “window” so the passengers and “look out” 


At some point you overhear Captain Benke and Captain Garson talking about the price of the ship. It is 106,150,006 cr straight up. But, it will probably be financed at 4% which brings the total yearly payment to 5,519,800.31cr With crew salaries, maintenance costs, fuel etc total monthly costs come to roughly 480,000cr per month. So high value cargoes are going to be vital to keeping this ship going. Keep in mind though, a flat screen TV at 700 cr (mark up and final cost 1000 cr) 400 of these TVs will fit in a 20’ cargo container. Or 800 in a 40’ container At a shipping charge of 75cr per TV comes to 40,000cr for a 40’ container of flat screen TVs. If you had an entire cargo of TVs, the ship would make 640,000cr for the voyage. Less costs equals 160,000 in profit.

Though, not likely to get an entire cargo of TVs and somethings just won’t be that expensive or cheap to ship. It will all depend. 
Oops. Just to clarify. Total costs comes to 480,000 per month. The ship can make two transits per month so these costs are spread out. Likewise, revenue is spread out as well. In as much as, freight charges will have to remain competitive. Consequently, that load of TVs the actual fright charge would be something like 20cr per TV. Or 16,000 per container load or 256,000 for an entire load of TVs. It will really depend on the supply and demand for commodities and shipping. 

Oh and passengers. You only carry 3 in cold sleep. They typically only pay 1,000-2,000cr each. Passengers though, you essentially have middle-high passage class accommodations for 10 passengers. Maybe squeeze in a couple more on fold out sofas. But gotta watch the life support systems. They typically pay 8,000-12,000 per ticket depending on where you are going. So, 10 passengers at 8,000 a person is at least 80,000 cr per voyage. All this includes the broker’s cut. He has a copy of the itinerary and has cargo and passengers arranged before you even hit the system. The company has a network of brokers who are either independent but work under contract or are actual company employees. Plus, there are other brokers who will contact company brokers about getting an expedited cargo on your ship. 

Assorted equipment.

Bridge weapons locker, took kit and one shotgun with 25 rounds. two semi automatic pistols with 4 magazines with 16 rounds each. Two magazines are frangible rounds. The others are “normal” rounds. 10 of the shotgun shells are frangible rounds. 

Two hand guns in engineering. Similar to colt 1911A under the coffee maker. Another similar to a colt .380 auto under the power plant console. 

three life boats. Each with 20 gal of water, 20 lbs of food concentrate in 1/4lbs squares. Each square has enough vitamins and calories for one person (2,000 calls) per day. You’ll feel hungry but you won’t be starving. One water recycler, one ground to orbit radio, 4 survival knives.(with fishing hooks, line, compass, matches) 2 fire starters, one shotgun with 40 rounds. 10 00buck shot, 10 bird shot, 5 flare rounds, 5 bolo rounds. 10 slugs. one large first aid kit, one tool kit, signal mirror, 6 reflective blankets. 6 pairs of gloves, 2 wide brim hats. 6 rain ponchos. 2 10X10 tarps. 


Locker by the aft airlock. 
4 handguns, (two .357 magnum revolvers with 50 rounds plus 4 speed loaders, two glock semi automatics with 8 magazines total, two 12 gauge shotguns with100 rounds.- 20 00buck, 10 bolo rounds, 10 flame thrower rounds, 20 slug rounds 20 birdshot rounds, 10 flechette rounds, 5 tranq gas rounds, 5 grenade rounds: one .22 LR rifle with 500 rounds with 5 30 rounds magazines, There are also equipment harnesses for holsters, canteens, magazines, etc. 


Additionally in the machine shop, there are stashed away, two M16 type semi auto rifles with 300 rounds and four, 30 round magazines, one AK type rifle with 200 rounds and 3- 25 round magazines, one gauss rifle (L18A5)  with 1,000 rounds and 4-35 round magazines , one laser rifle with power pack (GE Thunderbolt)  one BAR type rifle. (yeah, the BAR is left apart and does appear on the ship’s inventory. The Browning Automatic Rifle is a kind of light machine gun. Uses a .30-.06 caliber round. This one has 2, forty round drum magazines you have 200 rounds for it. Needless to say the ammo and weapons are stored in a secure, fire proof area in the machine shop or by the air lock. 

Plus whatever the crew has on them. I know you have your Glock. Mustafa has something that looks like a .44 auto mag. 

"wow prepared for pirates are we?"
“Not necessarily pirates. Just assholes like the Wülf brothers.” 

Meanwhile, jump is pretty smooth. No issues. This ship is pretty well maintained. “Hey, it’s not just my bread and butter, it’s my home. Well, I am looking to buy plot on Tureded. Maybe be a farmer or something or a broker. I have a license. Anyway, I love being in space but, I’m no spring goonta bird. Know what I mean?” 

In the course of your journey, you find Captain Garson is quite a jovial fellow. He is roughly 70 years old and as he has stated, it looking to retire. He has never married, well, except to his ship. But, hey, maybe he’ll meet a young ‘un on Trueded. Olga is dealing with the “passengers” Though Sir Freddy is the only one who can be really considered a passenger. Garson comments, “Yeah, Calendar Compliance. The reality is they are the eyes and ears of the Emperor himself.” Sir Freddy has his “afternoon” gin and tonic but otherwise seems to have no vices. Captain Garson, like most free trader captains, allows no real alcohol for the crew unless on planet. He chats with Leoso about ships operations. Typically, a cleaning service will come on board periodically to clean the ship, resupply, and what not.  Mostly for the passengers. Leoso mentions that the company has contracts with various local vendors for this service. Mr. Creek will take care of having it all set up. Some free trader crews like to sleep in a hotel as they are tired of being on ship. Others hate spending the money when they have a bunk on board. Just stay out of the way of the cleaning bots. 

BTW, this ship, like most, has a limited AI. Just keep in mind all AIs are limited. People just don’t want to end up victims of HAL, or Colossus - Gaurdian, or the M5 computer, or the Cylons etc. 

Standard sign icons. In that, while, galangic is the common language, it may not be everyone’s first language.

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ABEAM—An aircraft is "abeam" a fix, point, or object when that fix, point, or object is approximately 90 degrees to the right or left of the aircraft track. Abeam indicates a general position rather than a precise point.
ACKNOWLEDGE—Let me know that you have received my message.
AFFIRMATIVE—Yes.
BLOCKED—Phraseology used to indicate that a radio transmission has been distorted or interrupted due to multiple simultaneous radio transmissions.
CLEARED FOR TAKEOFF—ATC authorization for an aircraft to depart.
CLEARED FOR THE OPTION—ATC authorization for an aircraft to make a touch and go, low approach, missed approach, stop and go, or full-stop landing at the discretion of the pilot. It is normally used in training so that an instructor can evaluate a student's performance under changing situations.
CLEARED TO LAND—ATC authorization for an aircraft to land. It is predicated on known traffic and known physical airport conditions.
CLOSED TRAFFIC—Successive operations involving takeoffs and landings [touch-and-goes] or low approaches where the aircraft does not exit the traffic pattern.
EXPEDITE—Used by ATC when prompt compliance is required to avoid the development of an imminent situation.
FLY HEADING (Degrees)—Informs the pilot of the heading he should fly. The pilot may have to turn to, or continue on, a specific compass direction in order to comply with the instructions. The pilot is expected to turn in the shorter direction to the heading unless otherwise instructed by ATC.
FUEL REMAINING—A phrase used by either pilots or controllers when relating to the fuel remaining on board until actual fuel exhaustion. When transmitting such information in response to either a controller question or pilot initiated cautionary advisory to air traffic control, pilots will state the APPROXIMATE NUMBER OF MINUTES the flight can continue with the fuel remaining. All reserve fuel SHOULD BE INCLUDED in the time stated, as should an allowance for established fuel gauge system error.
GO AROUND—Instructions for a pilot to abandon his approach to landing. Additional instructions may follow. Unless otherwise advised by ATC, a VFR aircraft or an aircraft conducting visual approach should overfly the runway while climbing to traffic pattern altitude and enter the traffic pattern via the crosswind leg. A pilot on an IFR flight plan making an instrument approach should execute the published missed approach procedure or proceed as instructed by ATC; e.g., "Go around" (additional instructions if required).
HAVE NUMBERS—Used by pilots to inform ATC that they have received runway, wind, and altimeter information only.
HOW DO YOU HEAR ME?—A question relating to the quality of the transmission or to determine how well the transmission is being received.
IDENT—A request for a pilot to activate the aircraft transponder identification feature. This will help the controller to confirm an aircraft identity or to identify an aircraft. Do not confuse this with squawk, which means to tune the transponder code or transponder operating mode, such as Mode C, altitude reporting, a controller gives you.
IMMEDIATELY—Used by ATC when such action compliance is required to avoid an imminent situation. NOW is also used for this. 
MAINTAIN—Concerning altitude/flight level, the term means to remain at the altitude/flight level specified. The phrase "climb and" or "descend and" normally precedes "maintain" and the altitude assignment; e.g., "descend and maintain 5,000." Concerning other ATC instructions, the term is used in its literal sense; e.g., maintain VFR.
MAKE SHORT APPROACH—Used by ATC to inform a pilot to alter his traffic pattern so as to make a short final approach.
MAYDAY—The international radio telephony distress signal. When repeated three times, it indicates imminent and grave danger and that immediate assistance is requested. Also SIGNAL GK
MINIMUM FUEL—Indicates that an aircraft's fuel supply has reached a state where, upon reaching the destination, it can accept little or no delay. This is not an emergency situation but merely indicates an emergency situation is possible should any undue delay occur.
NEGATIVE—"No," or "permission not granted," or "that is not correct."
NEGATIVE CONTACT—Used by pilots to inform ATC that the previously issued traffic is not in sight. It may be followed by the pilot's request for the controller to provide assistance in avoiding the traffic. Used by pilots to inform ATC they were unable to contact ATC on a particular frequency.
RADAR CONTACT—Used by ATC to inform an aircraft that it is identified on the radar display and radar flight following will be provided until radar identification is terminated.
RADAR SERVICE TERMINATED—Used by ATC to inform a pilot that he will no longer be provided any of the services that could be received while in radar contact. Radar service is automatically terminated, and the pilot is not advised in the following cases: 1. An aircraft cancels its IFR flight plan, except within Class B airspace, Class C airspace, a TRSA, or where Basic Radar service is provided. 2. An aircraft conducting an instrument, visual, or contact approach has landed or has been instructed to change to advisory frequency. 3. An arriving VFR aircraft, receiving radar service to a tower controlled airport within Class B airspace, Class C airspace, a TRSA, or where sequencing service is provided, has landed; or to all other airports, is instructed to change to tower or advisory frequency. 4. An aircraft completes a radar approach.
READ BACK—Repeat my message back to me.
REPORT—Used to instruct pilots to advise ATC of specified information; e.g., "Report passing Hamilton VOR."
SAY AGAIN—Used to request a repeat of the last transmission. Usually specifies transmission or portion thereof not understood or received; e.g., "Say again all after ABRAM VOR."
SAY ALTITUDE—Used by ATC to ascertain an aircraft's specific altitude/flight level. When the aircraft is climbing or descending, the pilot should state the indicated altitude rounded to the nearest 100 feet.
SAY HEADING—Used by ATC to request an aircraft heading. The pilot should state the actual heading of the aircraft.
SPEAK SLOWER—Used in verbal communications as a request to reduce speech rate.
SQUAWK (Mode, Code, Function)—Activate specific modes/ codes/functions on the aircraft transponder, e.g., "Squawk two—one-zero-five." Squawk does not mean pilot should press the transponder's IDENT button.
STAND BY—Means the controller or pilot must pause for a few seconds, usually to attend to other duties of a higher priority. Also means to wait as in "stand by for clearance." The caller should reestablish contact if a delay is lengthy. "Stand by" is not an approval or denial.
TAXI INTO POSITION AND HOLD—Used by ATC to inform a pilot to taxi onto the departure runway in takeoff position and hold. It is not authorization for takeoff. It is used when takeoff clearance cannot immediately be issued because of traffic or other reasons.
THAT IS CORRECT—The understanding you have is right.
TRAFFIC—A term used by ATC to refer to one or more aircraft.
TRAFFIC IN SIGHT—Used by pilots to inform a controller that previously issued traffic is in sight.
UNABLE—Indicates inability to comply with a specific instruction, request, or clearance.
VERIFY—Request confirmation of information; e.g., "verify assigned altitude."

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Ffudn



Arrived Ffudn
261-1105 Imperial.  October 1, 5628 Earth Date
Ffudn

  • This world designated as an Amber Zone. Caution is advised since the world has an environment, laws, customs, life forms, or other conditions that are not well understood and might be a danger to a visitor. In this case, environment. Vacc Suit is required due to trace atmosphere. Additionally, the Government uses a well equipped planet wide Gendarmerie- a military force charged with police duties among civilian populations. 
Ffudn is the home of a member or members of the Imperial Nobility, a narrow class of persons at the upper strata of Imperial society who hold noble rank.
  • It contains the estate of an Imperial knight. 
  • It contains the fiefdom of an Imperial marquis. 
  • It contains the fiefdom of an Imperial viscount.




  • The surface of this world is ice-capped with nearly all of its water frozen. 
  • As an industrial world, this planet has well-developed manufacturing and processing industries. Manufactured goods are a major export item.


  • Starport

    AExcellent: Starship Construction, Overhaul, Refined fuel
    Size4Small (6,400 km)
    Atmosphere1Vacuum (trace)
    Hydrographics4Wet World 40%
    Population8Moderate (900 million)
    Government9Impersonal Bureaucracy
    LawDExtreme Law (paramilitary law)
    Tech LevelCAverage Stellar (robots)
    World Trade Number: 5.0.
    System Details

    PrimaryM0 V
    Worlds 12
    Gas Giants 4
    Planetoid Belts 0
    Cultural Details
    Cultural Extension CA9G
    Army size (BEs) 120
    Economic Details
    Economic Extension E7C+5
    Importance 2
    Resource Units 4,219
    GWP (MCr) 5,880
    World Trade Number 5
    Trade Volume (MCr/year) 25,437
    Starport Details
    Port Size 5
    Building Capacity (Tons) 1,035,000
    Port employees 3,875
    Port passengers (annual) 52,000

    jumpmap?sector=Spinward+Marches&hex=2334&options=8451&jump=3&scale=32&junk=junk.png

    “Attention, Mr Leeds, Mr Mustafa, Mr Leoso and Mr Tsu, come to the lounge please.” 

    "ok sounds….interesting let’s go."

    “OK, Anja, you have the con. You are in charge till I get back. Mr Glick, you, Mr Tsu, and Sir Freddy will see about our cargo. Mr Leoso, Mr Mustafa, and Mr Leeds, you’re with me. Don’t wear anything with the ship or company insignia on it. Oh and since we are staying inside the extrality line, pack a side arm.”


    Once everyone else is there, the captain is there waiting. “Well, we’ve heard back from our planetary factor. No go on renting a ship as of yet. So, we are going to have to do this the old fashioned way.”
    “The Real Slim Shady’s?” asks Leoso
    “Yes…”
    "Does that mean…..what Does that mean?" asks Hamilton.
    “The Real Slim Shady’s is a dive bar where a lot of pilots and ship owners hang out. Kind of typical.”
    “Yeah, you are pretty sure of finding a more wretched hive of scum and villainy regardless of where you go,”
    “Dude, that’s Brubek’s”
    OOC Brubek’s is an almost galaxy wide chain restaurant scattered pretty much everywhere. There was one on Regina. Funny thing is, they all have the EXACT SAME floor plan. Though some may be a bit bigger depending how busy the star port is.
    Brubek’s motto is something like, no matter where you go, you’re always at home.
    You all hitch a ride with one of the cutters transporting a cargo pod away from your ship. Sir Freddy and his team go one way, and you and the rest of the Captain’s team go another. Its surprising in that, you always see the captain in uniform. He’s wearing old boots, jeans, and a leather jacket with various patches on it, and a black t shirt.
    The bar itself isn’t that bad. Country music is playing and there are clusters of people, human and non human scattered at various tables.
    Song playing as you enter the bar:“Stand by your Vargr…”
    t actually isn’t that bad a place. There are a number of tables and booths as well as a bar.
    It isn’t long before someone approaches your group. He goes up to the captain and says, “Is that you Benke? Its been a while since you’ve been here.”
    Captain Benke returns a greeting and quickly explains that he doesn’t make planetfall very often. He also explains, he is looking to charter a ship for an express cargo.
    The man’s name is 
    Fulton Crathca. He says there aren’t many charters available right now. But he should check out Captain Choin Garson of the Galaxina. She’s a 400ton free trader.

    Just then, 4 guys come in. All a bit burly with bushy hair and beards.
    Leoso says,”Aw shit. The Wülf brothers. There’s like a dozen of them. They all own their own ship or crew each other’s ships. And their freaking cousins and shit knows who else are part of their crews as well.”
    Mustafa adds, “Yeah, that’s Bjorn. I think he’s the 3rd brother. These guys are from the Sword Worlds and run trade all over the “southern” half of the Marches. Well, having family as your crew means you can exploit them as much as possible.”
    Captain Benke turns towards you and Leoso and Mustafa. He doesn’t say anything but the expression on his face says, FRACK!!
    Captain Benke is still turned towards you when the one of the brothers yells, “Benke!! Is dat you!! Vat are you doing here? I haven’t seen you in ages! “
    “Helloooo Bjorn. How are you? How’s your brother Sigmund and the rest?” asks Captain Benke
    “Ah, dey are fine. Und I finally did have the slug removed. Took a vile to find a doctor who could do it.”
    Benke just smiles and says, “Next time, I’ll make sure and aim for your head.”
    Bjorn just laughs. “You aren’t dat good a shot. You got lucky the last time.”
    They continue on like this for awhile. Bjorn comments that he saw a notice about hiring and express cargo ship for one shipment only. He says he has a ship but Benke says no, we have it all under control now.
    Leoso whispers to you, “I wouldn’t trust them to deliver a turd. Yeah, they get shit done and there. But, some of it is of questionable legality.”


    Hamilton has a feeling someone is trying to be stealthy and come up behind him. He spins around and draws his gun at the same time...


    The guy standing behind Hamilton was holding a bar stool. He just smiles and says, “Here, have a seat. Stay a while.” 
    The bartender pulls out an 8gauge shotgun and cocks it. CHA CHACK!!  “They’ll be no trouble here, right boys?”
    Benke says, “Nope, we’re not starting anything. How about you?”
    Bjorn replies, “Nu. Not oos.”

    Hamilton puts his gun away and turns to the bartender. 

    Benke says, “Well, I’m afraid we must be going. See you boys around sometime.”

    "Good thing you had that with you. Even better we're still on the star port. If we have to leave the grounds, you could get into trouble for having that. The law level on this planet is nothing to joke about." 
    After you get out of the bar. Benke comments. “Well shit. That explains why we have had no takers on our chartering attempts. These assholes have messed with us. We’re going to have to see Captain Garson and see what we can work out with him. “

     It takes a bit but you find the location of the Galaxina. Its closed up (like the docking bay in Mos Eisley) There is a door to an office. You can see an older guy behind a desk talking to a woman in ship’s overalls. He sees you and the rest of your party and lets them in.  “What can I do for you?” 

    Captain Benke asks,” Are you Captain Garson?”
    “Why yes, I am. Are you interested in the Galaxina?”
    “Yes, but we are looking for a charter.”
    “Well, she’s not for hire actually, she’s for sale. I’m looking to retire.”

    "Well, we may be interested in buying. We need to replace a ship. I'm Captain Benke of Spinward Transport."

    As you get to the Galaxina, the Chief and Mr/ Glick show up. They have some time and came for the walk through.  (I’ll send you a detailed layout later with the ship key) He does mention one thing, “These ships had a rather large parts and supply storage. A few years back, I got rid of most of that and added a 3D machining printer to make parts. That gave me room to upgrade the J drive to Jump 3. Standard on these ships is J2. As long as your computer is running and you have raw materials, you can “print” any parts you may need. Yes it cost me but, we did stuff on the boarder. You don’t want to have to scourge for parts out there. There are some things though, that you just can’t print. There is still a sizable machine shop with lath and stuff. The sick bay, besides a hospital bed has a five year old autodoc with surgery programs. Again, gotta take care of people out on the frontier. “

    After a while Captain Benke says, “Let me talk to my crew for a second.”
    Takes you outside.
    “Well, we do need to replace the Celine Ventoux. But, this is much bigger than she was. Additionally, once you guys get back to Marastan, you’ll need to meet up with us on Squanine. And, I’m not to keen on being the writer of a several million credit check for a ship I know nothing about. And losing all of you guys to this ship when I need you on mine.”
    Leoso says, “What about the Brookhurst? She’s due to pass through soon. I bet Mr. Glick knows her itinerary. We could borrow a couple of crew from her and send a couple back to the Vanday.”
    “Not a bad idea. But I have something else. I’m going to see if I can talk this guy into a check ride from here to Marastan. I’ll leave it to you guys to evaluate this ship and report to Mr Creek when you guys get there. I’ll send a message off to him now. It will get there a day or maybe hours before you do giving him a heads up. If it passes, then I will authorize him to make payment on this ship. Mostly because, I saw the Celine, and really, I don’t think she’s salvageable. I’m going to bet that the insurance company writes her off as a total loss. We can use that money towards this ship. But it will be up to you guys to evaluate her. I have to get back to the Vanday and continue on our run. So, should the Galaxina be space worthy, and we can borrow someone from the Brookhurst, who wants to stay on the Galaxina and who wants to go back to the Vanday?”


    What he doesn’t mention is, Mr Leoso is NOT in possession of a limited masters license. He has a limited mates license so he can’t technically command. But once you get to Marastan and pick up Mr Creek, he does have a license. Meanwhile, Mr Leoso has to study and take the masters exam once your team arrives on Squanine. This will effectively make Mr Leoso a captain. Granted, not really the type of command he was hoping for, but, gotta take what you can get. Though, this won’t sit will with Claudia Kinver, pilot first shift, who actually out ranks him. But, she doesn’t have the right licenses.


    Hamilton is the first to speak up saying, "I’ll go with the Galaxina. She’s gonna need at least one engineer. And it’s an Adventure!" 

    After talking with Captain Garson he is agreeable to the trip-test flight. He finds it rather prudent that you would want to fly the ship on an actual run. They work out the costs involved and who pays for what. He adds an additional stipulation, the woman who is with him is named Olga Wootan. She is/was part of his crew. Would they consider taking her on? 

    “Actually, her resume is pretty impressive. She’s got a cargo master’ certificate. Basic and advanced hazmat certificates; Certified medical technician (paramedic), Sensor op certificate, grav loader and forklift operator certificates and she can drive pretty much anything from a motorcycle to an air raft.” 

    "it would be nice to have someone who knows the Galaxina's quirks and all." 

    Captain Benke adds, “I’ve forwarded her info to Mr Glick. He’ll check on her references and if she pans out, she’ll be on the Galaxina. “ 

    Cpatain Benke comes back and says,”Well, I think we have an agreement. And if it all checks out, we will purchase your ship and you can go off and retire. We will also hire your former crew member. We will haul a test cargo, mostly because we really need to get this item to Marastan. It will be the only cargo on board and as you are still the owner/captain, we will need you aboard. Mr Leoso here will act as our agent and the rest of the crew will submit reports on the findings of the ship” 

    "There is something else I need to mention to you Captain Garson, the test cargo we are hauling is high priority and high security. Consequently, we may need to test out the offensive and defensive capabilities of the Galaxina. We've made arrangements for additional security personnel. I'll give yo the full details and disclosures so you know what we are all getting into." 

    "Oh a bit of excitement on my final voyage.  Yeah I'm game. I think you'll find the Gal has some surprises..." 


    For now, it will be you and Mr. Tsu. This ship has a minimum crew of 2 in an emergency. Normal crew is 7. Captain-Pilot. Navigator-copilot. Two engineers, Purser-steward for passengers, Cargo handler-gunner there is one turret installed, and another cargo handler. Captain and navigator have single rooms. Purser steward has a single on the passenger deck-since he has to deal with them. The other two rooms are doubles. 

    There are six passenger cabins. Four singles and two double occupancy. You could squeeze a bigger bed into a single room for a couple. but it would be a bit cozy. This ship is 30 years old. But a lot of things have been upgraded. New jump drive - only 5 years old. New life support system. Took out the parts room for the machine printer. It was completely overhauled 5 years ago and that’s when he did these modifications. Some of this stuff is still under warranty.

    Meanwhile, the replacement cargo shows up and has been met with a security escort. 


    Shortly thereafter, loading has begun. 










    It is a pretty standard pre flight checklist. The crew for this trip will be Captain Garson- pilot in command, Mr Leoso-copilot navigator, Mr Tsu as senior engineer, Mr Leeds as Jr engineer, Olga Wootan as cargo master and steward, Mr Mustafa as freight handler and gunner.


    “We will need another pilot and cargo handler - steward. Mr Glick has already sent a message to Squanine for the Brookhurst. We will either transfer crew there or hire. Mr Creek will be waiting for you once you get back to Marastan. He will act as Pilot in command until you get to Squanine. Mr Glick has also seen about cargo from Marastan to Squanine so that trip won’t be a total drain. Well, looks like we have a new ship for the line. Providing it all checks out.”
    The “truck” backs up to the cargo door, they unbolt the cargo container from the wheels, and slide it onto a grav rail. They then maneuver it into place.


    You can see Olga steering the cargo into place.
    Captain Benke and Mr. Glick are hitching a ride on a cargo pod up to the Vanday. “Good luck, see you on Squanine.”
    Captain Garson, Mr Leoso, Olga, and Wallace (Mustafa) inspect all the cargo lashings. In as much as this is a replacement voyage, the company would be on the hook for 100% of the trip.  But, Sir Freddy is picking up the costs for a lot of it. “The Empire sees this as an investment in the stability of one of its members.”
    Besides Sir Freddy, there are eight others on board. They are also having their tab picked up. So this journey comes out even. No profit, but no loss. Five of them Jamkes Frankle, Olton Soro, Kodash, Ivan Goodofson, and Lin Jamabo, are Scout security personnel; Clemintine Boromso is from the Ministry Of Commerce, the other, Oshiri Tanu is from the Ministry Of Justice.
    Everyone does a very thorough preflight check.


    Flight Preparations & Pre-Flight checklist 


    •  Captain orders crew to return to ship and initiate flight preparations 
    •  Engineer confirms ship is adequately fueled for journey
    • Navigator plots ship’s course within range parameters
    • Ship’s steward confirms ship’s stores adequate and secured for trip
    • Captain orders crew to initiate pre-flight duties
    • Ship’s steward confirms that all cargo/auxiliary craft properly stowed/secured for departure
    • Engineer confirms electrical/photonic systems (incl. avionics, computers) functioning properly
    • Captain/Pilot and ship’s security officer inspect exterior of ship (Surface launch) 
    • Engineer conducts attitude thrusters check while Captain and Security officer observe from outside
    • Engineer confirms that ship’s power plants are functioning properly
    • Engineer confirms that ship’s batteries are charged
    • Engineer confirms ship’s hydraulic systems properly sealed and pressurized
    • Gunnery officer confirms that all ship’s ordnance is properly secured
    • Engineer confirms that ship’s life support and gravitics system is operating correctly
    • Bridge officers confirm ship’s sensors and communications equipment functioning properly
    • Ship’s steward confirms that all crew and passengers are aboard
    • Ship’s Security officer sees that any starport umbilical lines & booms are disconnected from the ship
    • Captain/pilot and ship’s security officer board and secure hatch (Surface launch)
    • Ship’s security officer confirms that all hatches, airlocks, and security lockers are secured 
    • Ship’s Gunnery officer confirms ship’s defenses and weapons/turret(s) readied/cleared as per local requirements
    • Engineer conducts pressure test to confirm the ship is sealed and reports that status to the Captain
    • Navigator files flight plan, gets departure clearance from port authority & informs the Captain when the ship is cleared for launch
    • Captain orders crew and passengers to departure stations.


    X0: Engineering diagnostic report – ALL SYSTEMS ONLINE
     X1: Engineering diagnostic report
         SYSTEM:     POWER SYSTEMS
         STATUS:     ONLINE
     X2: Engineering diagnostic report
         SYSTEM:     POWER SYSTEMS
         SUB SYSTEM: BATTERIES
         STATUS:     ONLINE
     X3: Engineering diagnostic report
         SYSTEM:     POWER SYSTEMS
         SUB SYSTEM: FUSION POWER PLANT
         STATUS:     ONLINE
     X4: Engineering diagnostic report
         SYSTEM:     POWER SYSTEMS
         SUB SYSTEM: HULL RADIATORS
         STATUS:     ONLINE
     X5: Engineering diagnostic report
         SYSTEM:     POWER SYSTEMS
         SUB SYSTEM: POWER DISTRIBUTION NET
         STATUS:     ONLINE
     X6: Engineering diagnostic report
         SYSTEM:     FUEL SYSTEMS
         STATUS:     ONLINE
     X7: Engineering diagnostic report
         SYSTEM:     FUEL SYSTEMS
         SUB SYSTEM: FUEL SCOOPS
         STATUS:     ONLINE
     X8: Engineering diagnostic report
         SYSTEM:     FUEL SYSTEMS
         SUB SYSTEM: FUEL PURIFICATION PLANT
         STATUS:     ONLINE
     X9: Engineering diagnostic report
         SYSTEM:     FUEL SYSTEMS
         SUB SYSTEM: FUEL PUMPS
         STATUS:     ONLINE
    X10: Engineering diagnostic report
         SYSTEM:     FUEL SYSTEMS
         SUB SYSTEM: FUEL TANKS
         STATUS:     ONLINE
         Tank 1: Full  Tank 2: Full Tank 3: Full Tank 4: Full Tank 5: Full Tank 6: Full
    X11: Engineering diagnostic report
         SYSTEM:     MANEUVER DRIVE
         STATUS:     ONLINE
    X12: Engineering diagnostic report
         SYSTEM:     MANEUVER DRIVE
         SUB SYSTEM: THRUSTER PLATES
         STATUS:     ONLINE
    X13: Engineering diagnostic report
         SYSTEM:     MANEUVER DRIVE
         SUB SYSTEM: THRUSTER CONTROL
         STATUS:     ONLINE
    X14: Engineering diagnostic report
         SYSTEM:     MANEUVER DRIVE
         SUB SYSTEM: ORIENTATION CONTROL
         STATUS:     ONLINE
    X15: Engineering diagnostic report
         SYSTEM:     MANEUVER DRIVE
         SUB SYSTEM: ORIENTATION CONTROL – AUXILIARY THRUSTERS
         STATUS:     ONLINE
    X16: Engineering diagnostic report
         SYSTEM:     MANEUVER DRIVE
         SUB SYSTEM: ORIENTATION CONTROL – ATTITUDE CONTROL
         STATUS:     ONLINE
    X17: Engineering diagnostic report
         SYSTEM:     MANEUVER DRIVE
         SUB SYSTEM: ORIENTATION CONTROL - GYROSCOPE
         STATUS:     ONLINE
    X18: Engineering diagnostic report
         SYSTEM:     JUMP DRIVE
         STATUS:     ONLINE
    X19: Engineering diagnostic report
         SYSTEM:     JUMP DRIVE
         SUB SYSTEM: HIGH-YIELD FUSION POWER PLANT
         STATUS:     ONLINE
    X20: Engineering diagnostic report
         SYSTEM:     JUMP DRIVE
         SUB SYSTEM: HULL RADIATORS
         STATUS:     ONLINE
    X21: Engineering diagnostic report
         SYSTEM:     JUMP DRIVE
         SUB SYSTEM: ENERGY SINK ARRAY
         STATUS:     ONLINE
    X22: Engineering diagnostic report
         SYSTEM:     JUMP DRIVE
         SUB SYSTEM: JUMP GOVERNOR
         STATUS:     ONLINE
    X23: Engineering diagnostic report
         SYSTEM:     JUMP DRIVE
         SUB SYSTEM: HULL GRID
         STATUS:     ONLINE


    “All supplies are good.”
    “All hands if you have not already started, please see to all preflight checklists.”

    “Mr Leeds, you are in command of the power plant and Jump drive stations for this trip. Mr Tsu, you are in charge of M drive, electronics, and back up power plant. All hands, prepare for flight. Hamilton, what is our fuel status?”
    “All tanks full and ready to go”
    “Course plotted and laid in.” 
    “Trader Galaxina to ffudn departure control, we are in bay one one and requesting departure…”
    “Ffudn departure control to Trader Galaxia, check altimeter setting at 29.05 Traffic is clear. Your location at pad one one is verified. Upon lift off maintain direct thrust, at altitude three three thousand change heading to two zero seven degrees and continue to stratosphere.”
    “Roger departure control,  at three three thousand feet we will change heading to two zero seven degrees and continue. Initiating countdown at twenty, nineteen, eighteen…”
    “All cargo is secure"
    “Guns are good,”
    “Life support fully functional.”
    “Sensors and com are go!”
    “All aboard and ready!”
    “All externals detached, confirm, internal operation.”
    “Internal operation is go!”
    “All hatches secure.”
    “Weapons cleared,”
    “Ship is sealed and pressure is good.”
    “Flight plan was filed earlier and is approved.”
    “All crew to departure stations.”

    You hear a lot of stuff over your headset. For a change, you get to hear the bridge chatter.
    “At ignition steer course one one zero at pitch six zero degrees till we hit thirty three thousand.”
    “Ten, nine, eight…”
    “…Ignition!”
    The whole time you have heard the M Drive spooling up and surprisingly, its a smooth lift off and acceleration. Not unlike a plane take off.”
    A bit after liftoff you can feel a slight shift as the ship changes course.
    “Adjust inertial dampers.”
    “Trader Galaxina to Ffudn departure, we are passing through the stratosphere.”
    “Ffuden departure to Galaxina, turn to frequency two nine point five for out bound control. “
    “Roger ffuden departure thank you and see you later.”
    “Trader Galaxina to Ffudn out bound control. We are just passing through the stratosphere on an outbound course. Our flight plan final destination is Marastan. Over.”
    “Ffudn Out Bound to Galaxina you are cleared. Steer course two seven eight mark zero one five. Confirm.”
     



    After 35 hours, “Hamster, start spooling up the jump drive. Jump in five hours.”
    It normally doesn’t take that long but its your first time with this ship into jump. There is a long check list that you want to make sure and double check.
    Some time later: “Hamster, I’m all green lights. How about you? “

    “yup. I’m all green here too. Like a Christmas tree!”
    “OK then, all hands, stand by for jump. Five , four, three, two , one, JUMP!!” 

    Wednesday, January 11, 2017

    Marastan-Planetfall.


    As the Celine enters the atmosphere, its a lot like the scene in 2010 when they do the course change around jupiter. 

    DANGER SYSTEM FAILURE
    X14: Engineering diagnostic report
         SYSTEM:     MANEUVER DRIVE
         SUB SYSTEM: ORIENTATION CONTROL
         STATUS:     ONLINE WARNING NO RESPONSE STARBOARD DRIVE UNIT
    X15: Engineering diagnostic report
         SYSTEM:     MANEUVER DRIVE
         SUB SYSTEM: ORIENTATION CONTROL – AUXILIARY THRUSTERS
         STATUS:     ONLINE WARNING NO RESPONSE STARBOARD DRIVE UNIT
    X16: Engineering diagnostic report
         SYSTEM:     MANEUVER DRIVE
         SUB SYSTEM: ORIENTATION CONTROL – ATTITUDE CONTROL
         STATUS:     ONLINE WARNING NO RESPONSE STARBOARD DRIVE UNIT
     W23: Engineering diagnostic report
         SYSTEM:    ARTIFICIAL GRAVITY SYSTEMS
         SUB SYSTEM: INERTIAL COMPENSATORS MAIN CARGO BAY
         STATUS:     DEGRADED PERFORMANCE. 


    “HAMSTER!!! INERTIAL SYSTEMS FUCKED!! CAN YOU REROUTE !! I HAVE ALL I CAN DO TO STEER THE FUCKER!!’’


    WHAM!! You succeeded! Ship landed a bit hard but you are all OK. Congrats!! 


    “YOW!  Good thing I packed clean under ware. Everyone OK?”


    "Yes."


    “Ow, I think I chipped a tooth.” 


    Once you are down its about 5 minutes later and customs, MOJ, scout service and a couple of naval officers and marines as well as Captain Benke and Mr Glick arrive. Again, the examine the hold, looking for clues. And then they start unloading. A strange creature shows up with a bunch of other officials and they seem to get into it with Mr. Glick. It’s kind of like a giant tribble with a lot of legs. Think of a huge furry spider. 


    Eventually, the remaining cargo starts to get unloaded. 


    Captain Benke comes over to you and the rest of the crew and says, “Well, This isn’t going to be a lot of fun. The missing cargo was FOB Destination. Which means the owner takes possession of it when it reaches the receiving dock of the buyer. In this case, the government of Rendova. Until then, its our responsibility. Insurance will cover the loss but we will need to replace the cargo. Which means, a trip to Ffudn and back. about two and a half weeks. But that’s two and a half weeks we don’t have. We can take the ship to Ffudn, but we will need to charter another ship to bring the cargo back here. We are already sending messages for replacement cargo and chartering information. We will need to leave this system in 48 hours to put us back on any sort of schedule. “


    "yow ‘do we know What we will be getting on….Ffuddin was it?" asks Hamilton. 


    "Yup. Electronic voting machines..." 


    Most of the remaining cargo is good. There are two containers that are being sent up to the Vanday. Two cutters come along and pick them up along with the captain and the crew and a couple of scouts. As you are boarding, a rather portly gentleman comes strolling up. White linen suit, and a big white hat. He seems rather jovial and says to Captain Benke, “I say, are you Captain Benke? I am Sir Frederick Layker. Office of Calendar Compliance, I’m coming with you.”
    He is a rather talkative chap. 


    Meanwhile, the insurance company will look at the salvage and see what can be done for it. Repair or scrap. 


    Sir Freddy asks Hamilton, “And you Mr. Hamilton, what is your story? Take a fancy to the space life? Seen all the vids and got the wanderlust?” 


    ‘it’s a tragic story of a boy in love with space and how it just wants to suck the life out of him….
    ….but he Love it anyway!’


    “HAHAHAHA I say, you are a funny sort. “ 


    He comments, part of why he is going with you is, he is to be part of the certification team. To certify the results of the upcoming election as being fair and legitimate. He figures, making sure the machines are not tampered with from the point of origin is a good start.
    He is sort of a mixed blessing. Being an official of the OCC, he arranges for priority departure for the ship. 


    “Green by the board.”


    “Stand by. Mr Leeds. initiate jump!” 


    The transit in jump is normal. The captain calls a meeting for some of the crew. You, Anja, Leoso (Mr Evil), Mr Tsu, and Mr Mustafa. 


    The captain says, “ Well, as some of you may have noticed, Mr Creek is not on board. At the last minute, I had to leave him planet side to deal with the disposition of the Celine Ventoux. As a ranking member of the company, he has authority to take care of this matter. Meanwhile, Anja, its been a long time coming but for now, you are first mate. I’ll be making an general announcement later. The day before we left the planet, I sent a message off to our broker on Fufdn to arrange the charter or renting of a ship. We will probably need to put a crew on it or at least company representatives, and as you all have worked together on the Celine, or on the same shift, I would like you all to be the crew. I should add, a couple of the scouts and Sir Freddy will be going with you. yeah, the OCC can be a pain but they can also be useful.  


    The plan is, you pick up the cargo and return to Marastan. From there, you head to Squanine-Trin’s Veil. Meanwhile, the Vanday will proceed to Glisten then Bendor and then to Squanine and we will meet up there. That should give you ample time. After that, well, I’m not sure. The Celine had a line that ran from Gulf to Five Sisters. But a lot of that was consignment cargo so we may end up just letting that go for now. I’ve sent a message off to corporate, but I don’t expect a reply until we hit Rhylanor. So, if you don’t know each other by now, start. You’ll be working together for a while.”

    Mr Evil says, “Hamster, I understand Anja was running flight simulators with you. Well, I may need a back up or at least a watch stander. Muscles Mustafa is also a pilot but I’d like to get you in there too. You won’t be doing take offs or landing but you should be able to stand a bridge watch on a small ship.” 

    "Oh hell yeah!" 

    Marastan


    Arrived Marastan- Glisten 250-1105 Imperial  September 7, 5628 Earth Date
    Marastan is a rich, agricultural world with improving living conditions due to a bustling agro-economy.

    • As an agricultural world, this world is a near-ideal environment for producing quality foodstuffs of plant, animal, and other forms. Quality foodstuffs are a major export commodity for this world.
    • This world is rich with high-grade living conditions, a good climate, and a non-harmful environment. Immigration registration for this world is always in high demand. 
    • This is a "Puzzle" world designated as an Amber Zone. Caution is advised since the world has an environment, laws, customs, life forms, or other conditions that are not well understood and might be a danger to a visitor. 
    • This is a "Reserve" world with restricted access, either to protect the indigenous life forms, to protect available resources, or other reasons. 
    Marastan is an Imperial Reserve, containing sprawling examples of flora and fauna collected by the Imperial Interstellar Scout Service during surveys and explorations. 
    • Some of these are now extinct in their home environment but survive on Marastan in carefully segregated reserves. 
    • This Imperial collection, available only for research by accredited scholars, is one of the largest in the Imperium. 
    • Although the Emperor has never visited the collection, it is reported that action holographs of it are used for decoration and entertainment at the Summer Palace on Umgadin (Core 2320)


    2231 Marastan (Imperial)
    Starport: Class II.
    Diameter: 7,846 miles (12,600 km).
    Atmosphere: Dense oxygen-nitrogen.
    Hydrographics: 80%.
    Climate: Cold.
    Population: 92 million.
    Government: Multiple societies.
    Control Level: 1.
    Tech Level: 6.
    World Trade Number: 3.5.
    jumpmap?sector=Spinward+Marches&hex=2231&options=8451&jump=3&scale=32&junk=junk.png
    Starport

    DPoor: No Construction, Minor Repair, Unrefined fuel
    Size8Large (12,800 km)
    Atmosphere6Standard
    Hydrographics8Wet World 80%
    Population7Moderate (90 million)
    Government7Balkanization
    Law2Low Law (no energy weapons)
    Tech Level5Industrial (mass production)


    Once the ship exits jump, the marines and scouts prepare to go back to their respective ships. Basic tactics, scouts, quiet, no shooting, subterfuge, recon. Marines, they are stealthy, but a bit too straightforward in shoot first, ask questions later. They got lured out and then picked off. 
    While the scouts and marines have departed, something seems to be off. Unloading has begun, but reloading seems to be at a stop. One of the cargo hands comments, “ The containers are loaded in a certain order so that, the ones that get off loaded next, are at the top of the stack. We are waiting on one of our subcontractors to show up with some containers. They are late and we can’t really proceed until they show up. Well, we could, but, it would be a mess when it comes time to offload at the next stop. The purser and captain are trying to figure something out.” 

    Hamilton Asks, “anything I can do to help?”


    “All hands, briefing in the auditorium in 10 minutes. Cargo hands and Mr. Creek remain at your posts.”


    “I think we are about to find out what you can do to help…”


    The captain addressed the assembled crew. “Good, morning afternoon ladies and gentlemen. As you probably know, we were supposed to take on cargo from one of the other ships of the line. She was supposed to meet us several hours ago. Long story short, her wreckage has been spotted roughly 6 hours away. The scouts are sending a cutter to board her and asses what happened. We are going to meet them there and see what we can do with the ship. And by we I mean a few of you. Anna, I know you’re keen to move up to unlimited master but I need you to lead the salvage team. I recall you once served as first mate on the Celine Ventoux.” 


    “Yes, I was first mate for 8 months under Captain Fisher.” 


    “As I was saying, Anna, you will lead the team. I am asking the Doc, Mr Tsu, Mr Leeds, Mr Chew and Mr Mustafa to join you. Doc, its obvious why I picked you. Mr Tsu, and Mr Lees, you two will asses the drives and power plant. Mr Chew, see what you can do with the computer. Mr Mustafa, your expertise in hazmat and damage control will also be valuable. 


    Mr Glick and I are heading to the planet surface to make arrangements for the Celine’s cargo and disposition of the ship. Mr Creek, you will be in command here with Claudia Kniver as your first officer. Any questions?” 


    Hamilton, “Do we know anything about the condition of the ship or the crew, sir? other than the wreckage I mean, sir.”


    “No, I’m sorry Mr. Leeds. That is why the scouts are going in first” 


    Tsu says to you later, “Bummer. Anna is bucking for first mate. Hell, she qualifies for an unlimited mate’s license but she doesn’t have enough time in. She should have gotten the temporary captain. In fact, the first mate should be the one leading our team. But considering Anna has been on that ship before she is better qualified to take it over. And she has a limited Master’s license so she can captain a ship under 1,000 tons. "


    “so we’re in good hands then.”


    “now all we have to do is get that boat moving.”


    “Yes. But she’s probably unhappy that she is stuck in a spot 2 levels below her skill set. But yes, she is a hell of a pilot. Mr Mustafa is a ship’s boat pilot as well so he is our back up pilot.” 


    As you head off the trip takes almost the full six hours. There is a cutter just coming along side of it. It is a 200 ton far trader. The starboard engine section is gone. 

    Blown out? or does it look like it was attacked?
    oh most certainly blown out. 


    “oh hey Hamster. This is something we should have asked about before you got picked. Um, how are you with zero g environment?” 


    ‘uhhhh….what?’


    “OOPS. OK, important safety tip, if you feel like barfing, stick your mouth over the nozzle to your left. The one on the right is for water, remember?” 


    “Yeah, its gonna suck if you puke no matter what. So, my advice is, don’t.” 


    “Docking in 10 minutes boys. Well then, Mr. Leeds, the sooner you and Mr. Tsu get the power plant up and the gravity on, the better for you.” 


    ‘uh…i’m nervous.’


    “Don’t be. Or you’ll puke. And you don’t want to puke in a vacc suit.” 


    The scout ship is docked on the port side. you are cleared to dock on what’s left of the starboard side  



    empress_marava_lg copy.png

    Scout ship moving in to dock. 


    The scouts meet your team at the air lock, 

    The scouts will help seal the hull breach. But they have to wait for Planetary Customs and Imperial Ministry of Commerce to inspect the ship first. Accident investigation. Then, the scouts will help seal the hull breach. After that, the PC and MOC teams will look around for more clues once the hull is pressurized. 


    Once all the pictures and samples are taken, Hamilton can start working on the power plant. They will also observe and help a bit. As they want to know why it went off line. Turns out, point of origin was an explosion in one of the shipping containers in the cargo hold. 


    This ship can hold 18 cargo containers plus pods and pallets. Four of the containers are missing. 
    It takes most of a day to seal the hole. Anna says, “Well, I have bad news and worse news. A tow ship is on the way. Now that you have the power up, we’ve checked the electronic manifest and we are missing 4 containers. One of them seems to have had a bomb in it. Which ruptured the hull and the ensuing decompression sucked them out of the ship or destroyed them. It wasn’t placed properly otherwise the whole ship would have been destroyed. Probably an amateur from what the investigation says in the preliminary findings. So, we need to get this ship to ground and have the remaining cargo inspected and the ship repaired. Though, we will have to hire crew for it or maybe transfer crew to it for now. Arrangements are being made for repair and crew. As well as, pick up of the remaining cargo. But it gets better. The part of this cargo was a secure shipment. There was a security team on board. They were killed with everyone else it seems. We did find 4 bodies. Two crew and two of the security team. Died of exposure to vacuum.”


    Hamilton exclaims, "DAMN!  Any idea what the secure shipment might have been? or who it’s going to?"


    “Um, yeah. Remember when I said there was bad news and worse news? That was the bad news. This is the worse news. If you read the planet briefing, you’ll notice that this is an amber zone and that the government is balkanized. There is no uniform planetary government. It is divided into countries. The largest country is Rendova. It is part of a coalition with Marstal, Asiland and a couple of other countries. They have a kind of economic union. Well, its election season for Rendova. The secure cargo was electronic voting machines. It has been a biter election season and there was so much distrust, they imported the voting machine tech from off world. There are already riots breaking out and no one knows about this mishap yet. And, we have to land on this planet. The Captain and Glick are already on planet dealing with this. Insurance will cover it but reputation to the company, well, that’s going to be sticky.” 


    "Oh man we are so screwed," 


     “YUP! I’m waiting for the tow to arrive and to hear from the captain. And, hello? Sensors picked up a ship heading our way. Yay!” 


    Meanwhile…

     X0: Engineering diagnostic report – MULTIPLE SYSTEMS OFF LINE. 
     X1: Engineering diagnostic report
         SYSTEM:     POWER SYSTEMS
         STATUS:     ONLINE
     X2: Engineering diagnostic report
         SYSTEM:     POWER SYSTEMS
         SUB SYSTEM: BATTERIES
         STATUS:     ONLINE
     X3: Engineering diagnostic report
         SYSTEM:     POWER SYSTEMS
         SUB SYSTEM: FUSION POWER PLANT
         STATUS:     ONLINE
     X4: Engineering diagnostic report
         SYSTEM:     POWER SYSTEMS
         SUB SYSTEM: HULL RADIATORS
         STATUS:     ONLINE
     X5: Engineering diagnostic report
         SYSTEM:     POWER SYSTEMS
         SUB SYSTEM: POWER DISTRIBUTION NET
         STATUS:    OFF LINE FAULT IN NODE 23-35
     X6: Engineering diagnostic report
         SYSTEM:     FUEL SYSTEMS
         STATUS:     ONLINE WARNING FAULT IN STARBOARD FEED
     X7: Engineering diagnostic report
         SYSTEM:     FUEL SYSTEMS
         SUB SYSTEM: FUEL SCOOPS
         STATUS:     ONLINE WARNING STARBOARD SYSTEM OFFLINE
     X8: Engineering diagnostic report
         SYSTEM:     FUEL SYSTEMS
         SUB SYSTEM: FUEL PURIFICATION PLANT
         STATUS:     ONLINE WARNING STARBOARD SYSTEM OFFLINE
     X9: Engineering diagnostic report
         SYSTEM:     FUEL SYSTEMS
         SUB SYSTEM: FUEL PUMPS
         STATUS:     ONLINE WARNING STARBOARD SYSTEM OFFLINE
    X10: Engineering diagnostic report
         SYSTEM:     FUEL SYSTEMS
         SUB SYSTEM: FUEL TANKS
         STATUS:     ONLINE WARNING STARBOARD TANK 7.9.11 LEAKING
    X11: Engineering diagnostic report
         SYSTEM:     MANEUVER DRIVE
         STATUS:     ONLINE WARNING NO RESPONSE STARBOARD DRIVE UNIT
    X12: Engineering diagnostic report
         SYSTEM:     MANEUVER DRIVE
         SUB SYSTEM: THRUSTER PLATES
         STATUS:     ONLINE NO RESPONSE STARBOARD DRIVE UNIT
    X13: Engineering diagnostic report
         SYSTEM:     MANEUVER DRIVE
         SUB SYSTEM: THRUSTER CONTROL
         STATUS:     ONLINE NO RESPONSE STARBOARD DRIVE UNIT
    X14: Engineering diagnostic report
         SYSTEM:     MANEUVER DRIVE
         SUB SYSTEM: ORIENTATION CONTROL
         STATUS:     ONLINE WARNING NO RESPONSE STARBOARD DRIVE UNIT
    X15: Engineering diagnostic report
         SYSTEM:     MANEUVER DRIVE
         SUB SYSTEM: ORIENTATION CONTROL – AUXILIARY THRUSTERS
         STATUS:     ONLINE WARNING NO RESPONSE STARBOARD DRIVE UNIT
    X16: Engineering diagnostic report
         SYSTEM:     MANEUVER DRIVE
         SUB SYSTEM: ORIENTATION CONTROL – ATTITUDE CONTROL
         STATUS:     ONLINE WARNING NO RESPONSE STARBOARD DRIVE UNIT
    X17: Engineering diagnostic report
         SYSTEM:     MANEUVER DRIVE
         SUB SYSTEM: ORIENTATION CONTROL - GYROSCOPE
         STATUS:     ONLINE WARNING NO RESPONSE STARBOARD DRIVE UNIT
    X18: Engineering diagnostic report
         SYSTEM:     JUMP DRIVE
         STATUS:     OFFLINE
    X19: Engineering diagnostic report
         SYSTEM:     JUMP DRIVE
         SUB SYSTEM: HIGH-YIELD FUSION POWER PLANT
         STATUS:     OFFLINE
    X20: Engineering diagnostic report
         SYSTEM:     JUMP DRIVE
         SUB SYSTEM: HULL RADIATORS
         STATUS:     OFFLINE
    X21: Engineering diagnostic report
         SYSTEM:     JUMP DRIVE
         SUB SYSTEM: ENERGY SINK ARRAY
         STATUS:     OFFLINE
    X22: Engineering diagnostic report
         SYSTEM:     JUMP DRIVE
         SUB SYSTEM: JUMP GOVERNOR
         STATUS:     ONLINE
    X23: Engineering diagnostic report
         SYSTEM:     JUMP DRIVE
         SUB SYSTEM: HULL GRID
         STATUS:     OFFLINE DAMAGE TO STARBOARD HULL SECTIONS D5-9
    Z4: COMPENSATING FOR UNBALANCED LOAD
         (Part of the system is not performing properly and the remainder
         is diverting some of its performance to compensate.  Could be due
         to bad weight distribution.)
     Z5: CONTROL PROTOCOLS INVALID
         (When a control signal is sent from the main computer to the local
         CPU it is replying that the command sequence is invalid – and so
         wont do anything.  Bridge controls are routed through the main
         computer.  This situation can be caused by a problem with the
         control wiring, but is more likely to be caused by a software
         glitch at either end.)
     Z6: DAMAGED FUEL BAFFLES
         (The fuel manifold is partitioned into a number of fuel tanks.
         This stops the fuel sloshing about when maneuvering, prevents
         refined and unrefined fuel contaminating each other, reduces the
         amount of fuel lost in a tank rupture, etc.  These partitions are
         called fuel baffles and some, or all, have been damaged.)
     Z7: DAMAGED ROTOR
         (The rotor part of the fuel pump has been damaged.  Either it has
          lost some blades, or come off its bearings, etc.)
     Z8: DAMAGED THRUSTER VENTS
         (The auxiliary thrusters, which are used for station keeping, work
         by venting a miniscule amount of fuel into open space.  At the
         moment they don’t work.  The nozzles have been bent/destroyed,
         etc.)
     Z9: ERRATIC POWER SUPPLY
         (The flow of power is not coming smoothly, sometimes surging,
         sometimes fading out.  This is BAD NEWS for jump drives!)
    Z10: EXCESSIVE IMPURITIES DETECTED
         (Traces of fuel have been detected in the gunk tank – in other
         words, whatever you are trying to use as fuel is not going to
         work.)
    Z11: FRACTURE IN CRYSTAL(S)
         (The energy needed for a Jump Drive is banked up in the jump
         capacitors or “energy sink”.  This energy sink is made of Zuchai
         crystals.  Unfortunately they are cracked.  This means that when
         charged they are as unstable as nitro-glycerine – and will either
         release their energy erratically and/or explode very violently.
         If the energy sink currently has a full charge then remaining
         aboard could be hazardous to your health!)
    Z12: FRACTURED MOUNT
         (The thruster plate mountings have been damaged.  If you try to
         use them the damage will get worse and eventually the plates could
         sheer off.)
    Z13: FUEL LEAK
         (Somewhere there is a hole in the fuel manifold, and you are
         loosing fuel through it.  The loss should be minimalised by the
         fuel baffles but there could be secondary problems of fire, etc,
         if the leak is into an atmosphere compartment.)
    Z14: FUEL LINE RUPTURE
         (The auxiliary thrusters, which are used for station keeping, work
         by venting a miniscule amount of fuel into open space.  At the
         moment they don’t work.  The fuel line supplying them has been
         damaged.)
    Z15: INSUFFICIENT CHARGE FOR JUMP DRIVE
         (For some reason there is not enough energy to create a jump
         field.)
    Z16: INSUFFICIENT CHARGE FOR POWER PLANT
         (For some reason there is not enough energy to initiate fusion.)
    Z17: LOSS OF CONTROL
         (The local CPU has failed.  Either it has been damaged or the link
         to the main computer has become severed.)
    Z18: LOSS OF SPEED
         (The ship’s main orientation gyroscope is not revolving fast
         enough to be effective.  You’ll have to rely on auxiliary
         thrusters to orientate the ship until the problem has been fixed.)
    Z20: MISALIGNED AXIS
         (The ship’s main orientation gyroscope is not aligned as it
         should, it may be tumbling.  This makes steering the ship
         difficult and erratic.  You’ll have to rely on auxiliary
         thrusters to orientate the ship until the problem has been
         fixed.)
    Z21: MISSING GRID ELEMENTS
         (Part of the jump grid is missing.  It may be possible to
         compensate and still create a jump field though at greater risk.
         If it is possible, ask yourself “do I feel lucky?”)
    Z22: MISSING RADIATORS
         (The heat produced by the fusion reaction is removed to the
         radiators and then into space.  Some of these radiators are
         non-functional, and thus the reaction chamber may overheat.)
    Z23: PARTIAL FAILURE OF FUEL INJECTION SYSTEM
         (The fuel is not being properly injected into the reaction
         chamber.  This means that either too much fuel is going in –
         causing overheat, or too little – causing energy loss.)
    Z24: PLATES OUT OF ALIGNMENT
         (The thruster plates are not aligned as they should and cannot
         operate at peek efficiency.  What did you hit them with?)
    Z25: POSSIBLE SHORT CIRCUIT
         (Energy is not going where it should, it must be shorting out
         somewhere.)
    Z26: PRIMARY COOLANT LEAK
         (The heat produced by the fusion reaction is removed to the
         radiators by coolant fluid.  The coolant fluid system has sprung
         a leak – if there is too much lost then it will cease to be
         effective and the reaction chamber will overheat.)
    X70: Engineering diagnostic report
         SYSTEM:     BEAM WEAPON (port pulse laser)
         STATUS:     ONLINE
    X71: Engineering diagnostic report
         SYSTEM:     MISSILE WEAPON (port turret loaded)
         STATUS:     ONLINE PORT TURRET LOADED STANDBY MODE 
    X72: Engineering diagnostic report
         SYSTEM:     ELECTRONIC SYSTEM (specify)
         STATUS:     ONLINE
    X73: Engineering diagnostic report
         SYSTEM:     ENVIRONMENTAL SYSTEMS
         STATUS:     ONLINE


    “Uh oh. Hmm, it’s a pretty big blip coming our way. And, it seems to be launching something. Hey Hamster, how much power we got? Mustafa, is the port side turret working?”


    Hamilto, you are still patched into the comm feed. So you hear, “Unknown craft, unknown craft. This is the IISS cutter 33, you are ordered to identify yourself. I repeat, This is the IISS Cutter number three three. You are ordered to identify yourself.” 


    On a different circuit you hear, “Power up the turrets. Vanday team, we are detaching. Have also signaled for back up. Stand by…” 

    “See how much power you can give us to the turret. I know the circuits lit up like a tannebaum.” 


    You hear all kinds of chatter over your head set. 

    “Targeting system is really slow, not sure if I can get a lock on.” Mustafa


    “Contact! two craft at bearing one one four mark zero three zero. Scanners are weak so can’t tell how long they’ve been there. They are closing on our position. Prior contact is at two niner niner mark zero zero five and closing. One big ship and possibly four fighter craft. Contact! Multiple contacts at one one eight and closing. All contacts are on an intercept course with us.” 


    Hamilton, "Oooooooohhhh shit. ok. I'm diverting  power to the turret and see if I can boost speed to the targeting system. There's not much to work with but I've managed to get battery power for now." 


    Meanwhile, “Contacts are closing. They are definitely fighters of some sort. Not newer ones. Surplus is my guess. Probably mercs.”


    To recap, there are three groups closing on the Celine position. Like a Y with the Celine in the middle. The top left, has a big ship with what they are guessing are old fighters of some sort. No contact with the right or the bottom groups. 

    It now seems, the ships at the bottom of the Y, are launching small craft at the fighters heading your way. 


    "oooo, someone is fighting over us hehe"


    Mustafa says,”It will be interesting to see how it played out. We're far enough away so there will be a time lag." 

    “This is the Imperial Naval Battleship, George Hammond. Unidentified craft, you are to move off from the cutter and merchant. This is a rescue operation. Move off or we will open fire.” 


    Meanwhile, the group at the top right of the Y, has launched one fighter. And it’s heading across the Y. Straight for the other fighters. Seems to be ignoring you.  


    BTW, you see all of this from your station monitor. It has a bridge feed, that surprisingly enough, is working


    Mustafa says, “Are you checking the scanners? Some lunatic in an old sprite is going after six havocs. It looks like two merc companies with a beef. And I can see the tow coming up on us with an escort.” 


    Yes, you can see the tow with 8 fighters escorting it to your location. 

    The tow arrives. Meanwhile, you can see the sprite take out four fighters before the remaining ones bug off. 


    “need me to stay where I am, Boss?”


    “Hang on, we are going to meet you in engineering.” 


    They show up with 4 other guys. They are part of the tow team. They consult with Hamilton and Anna. Between his Engineering skill and her naval architect skill, they find the tow points to attach the necessary cables. "The fun will be seeing how well the cables and tow equipment survive reentry. Normally, we'd just tow the ship to the orbital station. But because of the nature of the cargo and the investigation, we need to get this thing on the ground. The tow ship also emits a gravity field. (tractor beam) That's why they are so much bigger than you would think. All the power requirements for that sort of thing." 


    So, off to the planet you go! 


    “Yeah, we’re going to have to make planetfall. The ablative foam 
    should  keep the hull from burning up as we enter the atmosphere. Just in case though, keep your suit on and oh hey, you’ve never used a reentry kit have you Hamster?” 


    They look something like this. Think of skydiving in space. 


    “uh…aren’t we going planetside in the ship?”


    “Oh, yeah, we are going in the ship. But you know, shit happens. We may have to bail out.” 


    “Dude, what you frelling with him for? If there’s a catastrophic hull breach, we won’t have time to bail out.” 


    Hamilton replies, "Oh great." 


    “OH relax, it will be fun.”