Captain Garson takes you all around the Galaxina before hand. As part of this, you have to walk around and crawl into various parts of the ship to inspect things. Covers are unscrewed and the contents inspected.
Galaxina. Girl Class Merchant. 400 tons
Jump 3
Crew 7 (two minimum)
Starting from the top left. This is a mixed use room. It’s the ship’s laundry but it also has a weight machine and some free weights in it. As well as eight lockers. So, a lot of the crew will work out while they do their laundry. Moving counter clockwise, two person stateroom. This is usually the engineer’s stateroom. Up to you how you want to do that. Next room is my room. Er, the captain’s - pilot’s stateroom.
Next is the bridge. Again, counter clockwise Communications- sensor station; Co-pilot-navigator’s station; pilot’s station. and behind him is the engineer-fire control station. There are four hard points on this ship. But only two systems installed. There is a missile-laser turret on top and a forward laser gun on the bow. It is fixed in a forward firing position as it is not in a turret. The pilot can slave the laser to his controls. OH! yeah. like many starships, the controls are dynamic. You can arrange them the way you like. For instance, if you like atmospheric readouts on your left, you can set the computer to do that.
OK, after the fire control-engineering station is the weapons locker. There’s a couple of hand guns and a couple of shot guns in there. Oh, and the iris valve in the floor, that takes you below to the lifeboat station. We’ll get there soon enough.
Next is the co-pilot-navigator’s room.
after that, the next stateroom is a double. This is where the cargo crew sleeps. One of them usually will also be able to man the turret up top. Olga can do it in a pinch. But you may want to find someone who is better at it.
Next is the sick bay. Yeah, Olga is much better here. She is a qualified paramedic and can operate the autodoc. There is also a hospital bed, which you can move around the ship. Hey, feldercarb happens. There is a desk with a computer access station and medical supplies.
After that is the boarding airlock. This is what we use when passengers come on board or we are using an umbilical to dock with a station. The cargo doors are clamshell; half up, half down. We’ll get to that. Attached to the airlock is the quarterdeck station. This is where the cargo master controls all the hatches and such. After that is the stairs going up.
Ah, the other hatches. The empty circle is up only. The next one heading toward the bridge is both up and down. Up takes you to the turret. Down, goes to the lifeboats.
OOC btw as you can see, there is dead space behind the crew cabins. these hold fresh water tanks as well as wiring and piping and all that sort of thing.
As you get the tour “Overall, you can carry roughly 16 of the standard large shipping containers and any variety of the smaller ones. It depends on how you arrange them in the cargo deck. Olga has been my cargo master for the past five years. She knows how to optimize the hold for what you are shipping.


This is the main deck looking from front to back.
“Ah, this is the part I bet you (points at Hamilton) have been waiting for.
This time we’ll go clockwise. Starting from the top. This ship as fuel scoops as well as refining equipment. Yes, it is much easier and faster to just buy your fuel. But, out on the frontier, you can’t always do that. So, she is equipped for fuel skimming. The machinery pumps the refined fuel into the fuel tanks below.
Next is the low berth room. There are three cold sleep containers. Hey, its a cheap and easy way to travel. Next is the life support room. Oxygen scrubbers and water recycler. In a pinch you can take some fuel for the water system. (what they use for fuel is basically Heavy Water) Across from the low berth room is a bathroom. After cold sleep, you’re gonna want to go. Next to that is a locker-storage room for stuff for whomever is in cold sleep. You can also see another toilet next to the cold sleep toilet. This is the engineering toilet. Yes, they have their own head. Too much of a hassle to go back to your stateroom if you need to whiz. The round white circle, that is a hatch going up. You’’ probably notice, that, if the cargo hold is full, the only way to get in and out of engineering is through that hatch. Actually, there is another access in the floor. But that is a bitch and a half to use.
Next is part of the life support system. Its the water recycling system. Yeah. Make sure you keep this in tip top shape.
Next is tool storage. Then the starboard Maneuver drive and then the power plant- jump drive. After that is the port M drive. You can see a smaller power plant next to the main one. That is the auxiliary power generator. If something should happen, that one will kick in. Though it can only do so much. Maybe 80% of M drive and power some systems. But that’s it. It’s not designed to do more than that. the controls for both the auxiliary and main power are towards the bottom of the picture. The control stations on top are for Jump drive (on left) and M drive ( on right)
Hard to tell but there is a desk with a swing away console for entering “paperwork” as well as access to other systems. As well as a small fridge and coffee maker. More tool storage and such.
The next room is the aft air lock This one is what we are most likely to use for EVA activity.
Next to that is the parts room. Parts, raw materials for the parts printer. Machining equipment lathe and such. Whatever you need to fabricate parts should the need arise.
Adjacent to that is another storage room. This room is mostly food storage. Frozen food, refrigerated food, dry food goods. Also stuff like chairs, TP, and such. Cheaper to have them on hand then to use fuel and power than to “print them” with the 3D printer.
To the left is a long corridor. This actually runs along the bottom of the ship. The front hatch goes up to the bridge and down to the front lifeboat. The next hatch goes up to the hallway and eventually up to the turret. The side passageways lead to the port and starboard lifeboats. The passage continues the length of the ship and ends in engineering. Additionally, there are various access points for avionics, computer, fuel tanks etc along the way. This is also a secondary way into engineering but its a long, dark passage and not as tall as a normal passage. There are also conduits in the ceiling so you can bonk your head.
To the right you see a big empty square. This section I haven’t fully drawn in yet. This big square room is actually in front of the crew lounge. This is the weapons turret access and missile storage. You can't access it directly from the lounge. You have to go up the hatch in the hallway downstairs. If you look in the first picture, there are two hatches, One goes up and down. Up goes to the turret, down, to the service corridor. The second one goes up only into the crew lounge. While missiles are more effective with dealing with hostiles, they are expensive. “Only have 4 of them on board right now. These suckers are expensive. Cheaper to just use lasers and drive a hostile off rather then outright destroy them.”
This is the upper deck. The first half is the crew lounge and galley. Next is the passenger lounge and galley. Then the passenger staterooms. At the end is an engineering station with access to the engine room. This is important in that, when the carl hold is full, this is the primary way to get in and out of the engine room.
You'll notice a single crew cabin. This is for the ship's steward. In as much as they have to look after the passengers he or she should be near by.
This small room at the back is the Engineering monitor room. Think of it as auxiliary engineering. The iris hatch on the right leads down into main engineering.
This small room at the back is the Engineering monitor room. Think of it as auxiliary engineering. The iris hatch on the right leads down into main engineering.
Starting from top right going counter clockwise. Engineering crew stateroom, Captain’s stateroom. Bridge. Communications-scanner, co-pilot navigator, pilot, engineer-forward laser. co-pilot-navigator stateroom. Cargo handling team stateroom.

top right counter clockwise. weight room- laundry. other half of engineering team stateroom, other half of cargo team stateroom. sick bay, air lock, stair up to second deck. hatches, first hatch up to weapons turret and down to life boat bay, second hatch, up to crew lounge.
The corridor goes under the stairs into the cargo bay.
starboard side engineering bay

Clockwise from top left. fuel scoop purifier, cold sleep bay 3 pods. Life support air system, Water recycler purifier. Tools cabinets. starboard maneuver thruster, main power plant. Engineering controls. Left jump drive, right M drive. Above that is hatch to upper engineering room, Fire extinguisher and fire fighting equipment-air tanks and face masks etc. and Engineering bathroom. Above that is bath and shower for cold sleep passengers and locker room for cold sleep passengers. And I realized, there should be a hatch there on the left going into the cargo bay.
Port side engineering


Top left clockwise, Powerplant jump drive. Port M drive thruster. aft air lock, Spare parts and machining room, Storage room- freezer, dry goods, chairs etc. The console is for the power plant. To the left of that is the auxiliary power plant. You can see a couple of tool cabinets and in the corner, a coffee pot-freezer-microwave set up. Desk with computer access for paperwork etc. Common parts storage.
And, there should be a hatch in here too for access to the cargo bay. Ooops.
As you tour the ship Captain Garson takes you aside and says, “This ship has a little something extra.” He shows you an access panel under the power plant console. “This is a military grade flare mine. Ordinarily, it functions as a flare to throw off missiles. But if you stick something in it, it becomes a mine. So, if you drop it behind you and say, a missile doesn’t hit you, a ship pursuing you may hit it and kaboom!! I got it from outside the empire so the legality of it is questionable in imperial space. But, I’d rather have had to deal with that then being blown to bits. Know what I mean? I’ll leave it on board unless you want to get rid of it. Its kind of a last ditch weapon and there are only three modules on board. The parts printer can’t make them as its a bit too much for it to handle and it can’t make the explosive components.”
Upper deck forward

Weapons turret room is here.

The stateroom belongs to the steward. He is in charge of the passengers. This is where the crew’s meals are prepared and eaten. The hatchway opens into the passenger area.
Upper deck


This is the passenger section. You can see the gangway down to the lower deck. This also has the passenger galley and dinning as well as entertainment. Its not uncommon for the steward to make a large enough meal for both the crew and passengers.
oops, didn’t fit straight on the scanner.
Upper deck


rest of the passenger rooms and secondary engineering station. Hatch goes down to main engineering. This is somewhat of an auxiliary control and engineering station.
There are eight passenger rooms in total. Two of them function as doubles. the beds in one can be combined if needed. Passengers can enjoy entertainment in the lounge or access the ship’s computer for entertainment in their cabin. The walls have programable art and decor and can also function as a large entertainment screen. They can also project a “window” so the passengers and “look out”
rest of the passenger rooms and secondary engineering station. Hatch goes down to main engineering. This is somewhat of an auxiliary control and engineering station.
There are eight passenger rooms in total. Two of them function as doubles. the beds in one can be combined if needed. Passengers can enjoy entertainment in the lounge or access the ship’s computer for entertainment in their cabin. The walls have programable art and decor and can also function as a large entertainment screen. They can also project a “window” so the passengers and “look out”
At some point you overhear Captain Benke and Captain Garson talking about the price of the ship. It is 106,150,006 cr straight up. But, it will probably be financed at 4% which brings the total yearly payment to 5,519,800.31cr With crew salaries, maintenance costs, fuel etc total monthly costs come to roughly 480,000cr per month. So high value cargoes are going to be vital to keeping this ship going. Keep in mind though, a flat screen TV at 700 cr (mark up and final cost 1000 cr) 400 of these TVs will fit in a 20’ cargo container. Or 800 in a 40’ container At a shipping charge of 75cr per TV comes to 40,000cr for a 40’ container of flat screen TVs. If you had an entire cargo of TVs, the ship would make 640,000cr for the voyage. Less costs equals 160,000 in profit.
Though, not likely to get an entire cargo of TVs and somethings just won’t be that expensive or cheap to ship. It will all depend.
Oops. Just to clarify. Total costs comes to 480,000 per month. The ship can make two transits per month so these costs are spread out. Likewise, revenue is spread out as well. In as much as, freight charges will have to remain competitive. Consequently, that load of TVs the actual fright charge would be something like 20cr per TV. Or 16,000 per container load or 256,000 for an entire load of TVs. It will really depend on the supply and demand for commodities and shipping.
Oh and passengers. You only carry 3 in cold sleep. They typically only pay 1,000-2,000cr each. Passengers though, you essentially have middle-high passage class accommodations for 10 passengers. Maybe squeeze in a couple more on fold out sofas. But gotta watch the life support systems. They typically pay 8,000-12,000 per ticket depending on where you are going. So, 10 passengers at 8,000 a person is at least 80,000 cr per voyage. All this includes the broker’s cut. He has a copy of the itinerary and has cargo and passengers arranged before you even hit the system. The company has a network of brokers who are either independent but work under contract or are actual company employees. Plus, there are other brokers who will contact company brokers about getting an expedited cargo on your ship.
Assorted equipment.
Bridge weapons locker, took kit and one shotgun with 25 rounds. two semi automatic pistols with 4 magazines with 16 rounds each. Two magazines are frangible rounds. The others are “normal” rounds. 10 of the shotgun shells are frangible rounds.
Two hand guns in engineering. Similar to colt 1911A under the coffee maker. Another similar to a colt .380 auto under the power plant console.
three life boats. Each with 20 gal of water, 20 lbs of food concentrate in 1/4lbs squares. Each square has enough vitamins and calories for one person (2,000 calls) per day. You’ll feel hungry but you won’t be starving. One water recycler, one ground to orbit radio, 4 survival knives.(with fishing hooks, line, compass, matches) 2 fire starters, one shotgun with 40 rounds. 10 00buck shot, 10 bird shot, 5 flare rounds, 5 bolo rounds. 10 slugs. one large first aid kit, one tool kit, signal mirror, 6 reflective blankets. 6 pairs of gloves, 2 wide brim hats. 6 rain ponchos. 2 10X10 tarps.
Locker by the aft airlock.
4 handguns, (two .357 magnum revolvers with 50 rounds plus 4 speed loaders, two glock semi automatics with 8 magazines total, two 12 gauge shotguns with100 rounds.- 20 00buck, 10 bolo rounds, 10 flame thrower rounds, 20 slug rounds 20 birdshot rounds, 10 flechette rounds, 5 tranq gas rounds, 5 grenade rounds: one .22 LR rifle with 500 rounds with 5 30 rounds magazines, There are also equipment harnesses for holsters, canteens, magazines, etc.
Additionally in the machine shop, there are stashed away, two M16 type semi auto rifles with 300 rounds and four, 30 round magazines, one AK type rifle with 200 rounds and 3- 25 round magazines, one gauss rifle (L18A5) with 1,000 rounds and 4-35 round magazines , one laser rifle with power pack (GE Thunderbolt) one BAR type rifle. (yeah, the BAR is left apart and does appear on the ship’s inventory. The Browning Automatic Rifle is a kind of light machine gun. Uses a .30-.06 caliber round. This one has 2, forty round drum magazines you have 200 rounds for it. Needless to say the ammo and weapons are stored in a secure, fire proof area in the machine shop or by the air lock.
Plus whatever the crew has on them. I know you have your Glock. Mustafa has something that looks like a .44 auto mag.
"wow prepared for pirates are we?"
“Not necessarily pirates. Just assholes like the Wülf brothers.”
Meanwhile, jump is pretty smooth. No issues. This ship is pretty well maintained. “Hey, it’s not just my bread and butter, it’s my home. Well, I am looking to buy plot on Tureded. Maybe be a farmer or something or a broker. I have a license. Anyway, I love being in space but, I’m no spring goonta bird. Know what I mean?”
In the course of your journey, you find Captain Garson is quite a jovial fellow. He is roughly 70 years old and as he has stated, it looking to retire. He has never married, well, except to his ship. But, hey, maybe he’ll meet a young ‘un on Trueded. Olga is dealing with the “passengers” Though Sir Freddy is the only one who can be really considered a passenger. Garson comments, “Yeah, Calendar Compliance. The reality is they are the eyes and ears of the Emperor himself.” Sir Freddy has his “afternoon” gin and tonic but otherwise seems to have no vices. Captain Garson, like most free trader captains, allows no real alcohol for the crew unless on planet. He chats with Leoso about ships operations. Typically, a cleaning service will come on board periodically to clean the ship, resupply, and what not. Mostly for the passengers. Leoso mentions that the company has contracts with various local vendors for this service. Mr. Creek will take care of having it all set up. Some free trader crews like to sleep in a hotel as they are tired of being on ship. Others hate spending the money when they have a bunk on board. Just stay out of the way of the cleaning bots.
BTW, this ship, like most, has a limited AI. Just keep in mind all AIs are limited. People just don’t want to end up victims of HAL, or Colossus - Gaurdian, or the M5 computer, or the Cylons etc.
Standard sign icons. In that, while, galangic is the common language, it may not be everyone’s first language.
ABEAM—An aircraft is "abeam" a fix, point, or object when that fix, point, or object is approximately 90 degrees to the right or left of the aircraft track. Abeam indicates a general position rather than a precise point.
ACKNOWLEDGE—Let me know that you have received my message.
AFFIRMATIVE—Yes.
BLOCKED—Phraseology used to indicate that a radio transmission has been distorted or interrupted due to multiple simultaneous radio transmissions.
CLEARED FOR TAKEOFF—ATC authorization for an aircraft to depart.
CLEARED FOR THE OPTION—ATC authorization for an aircraft to make a touch and go, low approach, missed approach, stop and go, or full-stop landing at the discretion of the pilot. It is normally used in training so that an instructor can evaluate a student's performance under changing situations.
CLEARED TO LAND—ATC authorization for an aircraft to land. It is predicated on known traffic and known physical airport conditions.
CLOSED TRAFFIC—Successive operations involving takeoffs and landings [touch-and-goes] or low approaches where the aircraft does not exit the traffic pattern.
EXPEDITE—Used by ATC when prompt compliance is required to avoid the development of an imminent situation.
FLY HEADING (Degrees)—Informs the pilot of the heading he should fly. The pilot may have to turn to, or continue on, a specific compass direction in order to comply with the instructions. The pilot is expected to turn in the shorter direction to the heading unless otherwise instructed by ATC.
FUEL REMAINING—A phrase used by either pilots or controllers when relating to the fuel remaining on board until actual fuel exhaustion. When transmitting such information in response to either a controller question or pilot initiated cautionary advisory to air traffic control, pilots will state the APPROXIMATE NUMBER OF MINUTES the flight can continue with the fuel remaining. All reserve fuel SHOULD BE INCLUDED in the time stated, as should an allowance for established fuel gauge system error.
GO AROUND—Instructions for a pilot to abandon his approach to landing. Additional instructions may follow. Unless otherwise advised by ATC, a VFR aircraft or an aircraft conducting visual approach should overfly the runway while climbing to traffic pattern altitude and enter the traffic pattern via the crosswind leg. A pilot on an IFR flight plan making an instrument approach should execute the published missed approach procedure or proceed as instructed by ATC; e.g., "Go around" (additional instructions if required).
HAVE NUMBERS—Used by pilots to inform ATC that they have received runway, wind, and altimeter information only.
HOW DO YOU HEAR ME?—A question relating to the quality of the transmission or to determine how well the transmission is being received.
IDENT—A request for a pilot to activate the aircraft transponder identification feature. This will help the controller to confirm an aircraft identity or to identify an aircraft. Do not confuse this with squawk, which means to tune the transponder code or transponder operating mode, such as Mode C, altitude reporting, a controller gives you.
IMMEDIATELY—Used by ATC when such action compliance is required to avoid an imminent situation. NOW is also used for this.
MAINTAIN—Concerning altitude/flight level, the term means to remain at the altitude/flight level specified. The phrase "climb and" or "descend and" normally precedes "maintain" and the altitude assignment; e.g., "descend and maintain 5,000." Concerning other ATC instructions, the term is used in its literal sense; e.g., maintain VFR.
MAKE SHORT APPROACH—Used by ATC to inform a pilot to alter his traffic pattern so as to make a short final approach.
MAYDAY—The international radio telephony distress signal. When repeated three times, it indicates imminent and grave danger and that immediate assistance is requested. Also SIGNAL GK.
MINIMUM FUEL—Indicates that an aircraft's fuel supply has reached a state where, upon reaching the destination, it can accept little or no delay. This is not an emergency situation but merely indicates an emergency situation is possible should any undue delay occur.
NEGATIVE—"No," or "permission not granted," or "that is not correct."
NEGATIVE CONTACT—Used by pilots to inform ATC that the previously issued traffic is not in sight. It may be followed by the pilot's request for the controller to provide assistance in avoiding the traffic. Used by pilots to inform ATC they were unable to contact ATC on a particular frequency.
RADAR CONTACT—Used by ATC to inform an aircraft that it is identified on the radar display and radar flight following will be provided until radar identification is terminated.
RADAR SERVICE TERMINATED—Used by ATC to inform a pilot that he will no longer be provided any of the services that could be received while in radar contact. Radar service is automatically terminated, and the pilot is not advised in the following cases: 1. An aircraft cancels its IFR flight plan, except within Class B airspace, Class C airspace, a TRSA, or where Basic Radar service is provided. 2. An aircraft conducting an instrument, visual, or contact approach has landed or has been instructed to change to advisory frequency. 3. An arriving VFR aircraft, receiving radar service to a tower controlled airport within Class B airspace, Class C airspace, a TRSA, or where sequencing service is provided, has landed; or to all other airports, is instructed to change to tower or advisory frequency. 4. An aircraft completes a radar approach.
READ BACK—Repeat my message back to me.
REPORT—Used to instruct pilots to advise ATC of specified information; e.g., "Report passing Hamilton VOR."
SAY AGAIN—Used to request a repeat of the last transmission. Usually specifies transmission or portion thereof not understood or received; e.g., "Say again all after ABRAM VOR."
SAY ALTITUDE—Used by ATC to ascertain an aircraft's specific altitude/flight level. When the aircraft is climbing or descending, the pilot should state the indicated altitude rounded to the nearest 100 feet.
SAY HEADING—Used by ATC to request an aircraft heading. The pilot should state the actual heading of the aircraft.
SPEAK SLOWER—Used in verbal communications as a request to reduce speech rate.
SQUAWK (Mode, Code, Function)—Activate specific modes/ codes/functions on the aircraft transponder, e.g., "Squawk two—one-zero-five." Squawk does not mean pilot should press the transponder's IDENT button.
STAND BY—Means the controller or pilot must pause for a few seconds, usually to attend to other duties of a higher priority. Also means to wait as in "stand by for clearance." The caller should reestablish contact if a delay is lengthy. "Stand by" is not an approval or denial.
TAXI INTO POSITION AND HOLD—Used by ATC to inform a pilot to taxi onto the departure runway in takeoff position and hold. It is not authorization for takeoff. It is used when takeoff clearance cannot immediately be issued because of traffic or other reasons.
THAT IS CORRECT—The understanding you have is right.
TRAFFIC—A term used by ATC to refer to one or more aircraft.
TRAFFIC IN SIGHT—Used by pilots to inform a controller that previously issued traffic is in sight.
UNABLE—Indicates inability to comply with a specific instruction, request, or clearance.
VERIFY—Request confirmation of information; e.g., "verify assigned altitude."


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