Saturday, May 27, 2017

Trin



Arrive Trin  319-1105 Imperial.  November 15, 5628

Trin is a high-population, industrial world with a billion or more sophonts in population size. 
  • As an industrial world, this planet has well-developed manufacturing and processing industries. Manufactured goods are a major export item. 


  • Its economy is rapidly growing and living conditions are expected to rapidly improve barring outside forces.
  • The world serves as the capital for the subsector.
  • This world has a nearby Imperial Naval Base, capable of handling warships.
  • It also contains an Imperial Scout Base, capable of handling Scout Service starships and personnel.
Trin is the home of a member or members of the Imperial Nobility, a narrow class of persons at the upper strata of Imperial society who hold noble rank.
  • It contains the estate of an Imperial knight. 
  • It contains the fiefdom of an Imperial count. 
  • This world is the fiefdom of a subsector duke. 
Trin itself has a dense, tainted atmosphere, and relatively low water coverage. There is no moon, but the reflective ring of debris of the moon that once orbitted Trin, and gives the name to the subsector, still gives an impressive light show at dawn and dusk.
The bright supergiant star Deneb is visible in Trin's sky even during the daytime.
Many of the tens of billions of people on Trin live in arcologies surrounded by farmland. The intense, well-regulated and high tech farming methods allow Trin to be almost fully self-sufficient, and the standard of living in Trin is well-known and respected throughout much of Charted Space.
Grav technology was available at the founding of Trin, and the arcologies and other architecture tend toward tall, graceful structures surrounded by recreational areas and parkland. Living space is generous for the size of the population, and Trin citizens generally think of their environment in three dimensions, the idea of being confined to ground level being an alien concept.

Monostellar System

Trin Monostellar System
Star NameHierarchyColorClassificationNotes
Trin PrimaryPrimaryYellowG0 V

History & Background (Dossier)

Colonized not long after Mora, Trin is viewed as the back door to the Marches. Reachable by Jump-2 ships from a rich trade route in the Deneb Sector, from where it is possible to reach coreward and join the Spinward Main or spinward towards Glisten

Large quantities of goods move through Trin's excellent highport. The Highport is host to many brokerages and commercial dispute resolution firms. While many of the facilities are geared toward larger ships, generally for the larger transshipment/trading corps and megacorporations, the repair and dockyard facilities are available to smaller ships, if they can afford the fees.
The Highport is also Home to the Imperial Trin Institute of Commerce or ITICk, a large facility for training spacer crews, as well other merchant activities such as brokerage and law. It is a common destination for those who seek higher learning in a merchant career, and many of the spacers also join the Naval Reserves, undertaking training at the Imperial Navy base within the system.
The Naval base serves as HQ for the subsector fleet and as a base for the heavy squadrons of the Sector Fleet. Local ground defenses are controlled groundside on Trin, but many of the System Defense Boats berth at the naval base.
Elements of the 207th Fleet are based at Trin, but like the rest of the fleet it is under-strength and reliant on its reserve enlisted and commissioned officers for any major deployment or action.
The Scout base is an X-boat logistical and service base, and does little exploratory work.
Ling-Standard Products has a major facility within the Trin System, a rockball world called Ling Standard Products Spinward. Originally planned as the regional HQ for LSP, to replace the facilities at Mora, it instead became an R&D and manufacturing site.
Ground vehicles are rare on Trin, other for industrial or agricultural use. Maglev trains and grav buses provide the bulk internal city and inter-city transport, with some grav vehicles for rapid city to city transport.
The education level in Trin is very high, and upward mobility is available through work promotions as normal, but there are also government sponsorships for people working in the arts or sports, or pursuing interesting ideas in technology or business.
There is a robust social safety net for those who find themselves on hard times, and the standard of living for the poor is higher than that found on frontier or most industrial worlds.
The efficient social system, coupled with Trin's high Tech Level, means that Trin is an industrial powerhouse and exporter of goods to a wide range of markets. This is facilitated by its location, with access to the Spinward Main and Deneb Sector.

Imperial High (Landed) Nobility

Trin is the home of a member or members of the Imperial Nobility, a narrow class of persons at the upper strata of Imperial society who hold noble rank.



jumpmap
Jump map from Travellermap.com [1]
System Details
PrimaryG0 V
Worlds 8
Gas Giants 1
Planetoid Belts 0
Cultural Details
Government Impersonal bureaucracy
Law Level Moderate law
Cultural Extension 9F4E
Army size (BEs) 5000
Economic Details
Technology Level 15
Economic Extension
D9H+4
Importance 5
Resource Units 7,956
GWP (BCr) 210,000
World Trade Number 6.5
Trade Volume (MCr/year) 537,494
Starport Details
Classification Class-A
Port Size 6
Building Capacity (Tons) 11,500,000
Port employees 77,955
Port passengers (annual) 2,011,850

Trin Trin's Veil (Spinward Marches 3235)

Allegiance:Third Imperium, Domain of Deneb (ImDd)
System:
G0 V
1 Gas Giants — 0 Planetoid Belts — 6 Other Worlds
Naval Base  Scout Base
Universal World Profile:A894A96F
Starport (Excellent)
uwp.svg
Technology Level (Technical Imperial Maximum)
Size (12,800km)Law Level (All firearms except shotguns prohibited)
Atmosphere (Dense; Tainted)Government Type (Impersonal Bureaucracy)
Hydrosphere (40%)Population (Tens of billions)
Importance {Ix}:{5Very important
Economics (Ex):(D9H+4)
Resources (Very abundant)
ex.svg
Efficiency (Advanced)
Labor (Billions)Infrastructure (Very comprehensive)
Culture [Cx]:[9F4E]
Homogeneity (Discordant)
cx.svg
Symbols (14)
Acceptance (Extremely xenophilic)Strangeness (4)
Total Population:1 × 1010 = 10,000,000,000
Nobility:Knight  Count  Subsector Duke
Remarks:Hi High Population In Industrialized Cp Subsector Capital
Travel Zone:No Restrictions
Travellers' Aid Society Rating: Green

Jump-2 Neighborhood

jumpmap
NameHexUWPBRemarksZPBGAStellar
Ramiva3233B3107A7-8Na Pi913ImDdM3 V
Prilissa3035B985588-6Ag Ni Pr510ImDdK4 V
TRIN3235A894A96-FNSHi In Cp101ImDdG0 V
Saguenay0235B438256-ENLo324ImDdM0 V
Hazel3236C645747-5Ag Pi PzA110ImDdF1 V M3 V

“Hey Hamster! How are ya? I’m surprised you stayed on the Vanday as the engineer instead of going off with the Galaxina.” 

"Yeahi think i can learn more here. We’ll see"

"Well yes and no. You do get the down time but no opportunity for practical experience. And besides, you're on the engineer track. The chief may be a first officer, but he can't take command. It would be someone from the deck department as they are a flight officer. The chief is a watch stander but he can't be a captain. That being the case. Learn all you can here. And then get yourself onto a smaller ship. Book learn here. And practical elsewhere.” 

While at Trin, the captain receives a message that, when the Vanday gets to Regina, it will be sidelined for a month for overall and upgrade. 

Turn around is fairly quick. After 3 days in system. You are outbound. They have acquired a number of entertainment and educational software programs. Anja suggests you take a course in shipbuilding. How these things are put together. “ You’ll need it for both ship captain and chief engineer. So its good no matter what track you take.”

This will take a couple of months of study. At the end of which, you will have gained this skill. This is like Naval Architect. Vehicle design. Handy for designing and building your own modifications. 

OK, so Hamilton starts his course in his off duty time. 

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